tovokas
First Post
It seems the whole point of the new combat system in to encourage fluid, dynamic battles. Role-based monsters offer many new 'sub-types' each with specific abilities. As DM's we'll need those details in front of us, and slogging back and forth through the core books to get them will bring everything to a grinding halt.
Wizards understands this: the encounters in KOTS are all neatly laid out on two page spreads with all necessary stat blocks. Fabu. That they would deny 3p adventure builders the same functionality is needlessly unfriendly to DM's, and brings the viability of crippled 3p adventures into question.
I'm 'old school' - but I can't turn the clock back 30 years and regain the endless free time to prepare I had as a 12 year old DM. In 3.5 I put together 'encounter sheets' copying and pasting from d20srd.org. A bit time consuming, but worth it. As I previewed the encounters in KOTS I thought 'Wow... this is a how adventures should be laid out.' It's discouraging to think that, for anything but WOTC adventures, things might even be worse than before...
mlund- interesting idea about D&D D.I. essentially replacing a resource like D20srd.org.
Wizards understands this: the encounters in KOTS are all neatly laid out on two page spreads with all necessary stat blocks. Fabu. That they would deny 3p adventure builders the same functionality is needlessly unfriendly to DM's, and brings the viability of crippled 3p adventures into question.
I'm 'old school' - but I can't turn the clock back 30 years and regain the endless free time to prepare I had as a 12 year old DM. In 3.5 I put together 'encounter sheets' copying and pasting from d20srd.org. A bit time consuming, but worth it. As I previewed the encounters in KOTS I thought 'Wow... this is a how adventures should be laid out.' It's discouraging to think that, for anything but WOTC adventures, things might even be worse than before...
mlund- interesting idea about D&D D.I. essentially replacing a resource like D20srd.org.