Alnag
First Post
I am wondering how to improve the "travel phase" of the adventure. The part when the adventuring party travels from one place to another. It seems to me, that usual game practice (at least as I see it) is somehow crippled, because...
...it is either - ok, you have traveled for five days, you are there (the goal of the voyage)... what do you do?
or...
...it is series of encounters like - bandits attack, monster-attack, XY-attack... (you see the pattern right?)
So my question is, isn't there another possiblity. Some good - thrilling - voyage/travel encounter which doesn't necessary mean fighting, but rather mystery, curiosity, romance, anger, envy, disgust etc? Any ideas? What have you used? How to improve this kind of thing?
(I will post my own ideas later, because I don't want to ruin you imagination.)
...it is either - ok, you have traveled for five days, you are there (the goal of the voyage)... what do you do?
or...
...it is series of encounters like - bandits attack, monster-attack, XY-attack... (you see the pattern right?)
So my question is, isn't there another possiblity. Some good - thrilling - voyage/travel encounter which doesn't necessary mean fighting, but rather mystery, curiosity, romance, anger, envy, disgust etc? Any ideas? What have you used? How to improve this kind of thing?
(I will post my own ideas later, because I don't want to ruin you imagination.)
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