arcady said:Your character sees an individual being beaten to death in the street of a city he's visiting. The victim is of a race the PC despises, but is legally welcome within the city.
arcady said:The PC knows just within a door to his side is a room full of armed men who can stop the incident and could easily hear a call for help, especially as it would take barely a moment to open that door and call in.
arcady said:The PC just stands there and watches, until he is spotted by chance and the assailants flee. The victim dies shortly there-after.
Evil or not on the part of the PC?
What if afterwards, the PC tried to stabalize the victim? Does that change anything over letting the incident happen without even shouting out an alarm?
What if the PC was following the victim, and witnessed the entire event from start to finish?
PowerWordDumb said:I'm late to the discussion, so I'm not going to repeat much that has been said. As I understand alignments, it's clearly a neutral act. Only a good character would feel the need to help and put himself in risk by doing so.
I agree that only a good character would risk himself to save him, but from the descriptions of neutral characters, I contend that a neutral character, as defined in D&D, would help an innocent if it required no risk or sacrifice on his part.
Hardhead said:This is the problem with a lot of people's arguments. There was no risk on the character's part.
I agree that only a good character would risk himself to save him, but from the descriptions of neutral characters, I contend that a neutral character, as defined in D&D, would help an innocent if it required no risk or sacrifice on his part.
AnthonyJ said:A point to note: just because a character's evil doesn't mean he feels any obligation to cause malicious harm to others, it just means he's willing to harm others in the pursuit of his goals. An evil character would have been perfectly able to stand there and just watch. For that matter, an evil character might have notified the guards under some circumstances.
Now, as far as threatening alignment, it's agreed that the good action would be to interfere. Therefore, the action was non-good, and a character with a good alignment would be subject to (some) loss of alignment. However, the actions in question were compatible with either a neutral or an evil alignment, and so neither neutral nor evil characters will see significant alignment shift.