Hypersmurf
Moderatarrrrh...
I will assume that you are an expert swordsman and not debate the finer points of pulling punches in a life or death struggle but what about spells?
Well, that one's easy.
It's magic
-Hyp.
I will assume that you are an expert swordsman and not debate the finer points of pulling punches in a life or death struggle but what about spells?
Well, that one's easy.
It's magic
-Hyp.
Touche!
So are martial powers.
HP has always been partially physical damage though. Basically, the way I was taught and interpreted it was your starting HP are most of the physical damage you can take. The gain in HP with levels wasn't that you could take "more" damage really, but that you were able to anticipate and roll with the punches so each hit did less overall physical damage and this was easier than fractions.
Smaller slices, but still slices.
Which is funny when you think about it.
"I subdue him with my firecube."
The only houserule I add to deciding whether an opponent lives or die after the last blow is that the PC must use a credible action to achieve his end. If you use your sword, I can imagine that you punched him over the head with the pommel. If you shot him with a crossbow, though...
... you use a blunted crossbow bolt?