Kroax
Explorer
No too long into the future I will run a session (or series of them if all goes well) with my usual players. It's a new campaign and they are all creating their characters at the moment, thinking up ideas and concepts.
So far it seems like the group will consist of rogue and fighter like characters. This means that none of them will be able to cast spells, and they'll all be level 8.
The thing is that they will be playing in a high magic campaign (Forgotten Realms to be specific). I'm worried that I'll fry them to crisps after their second encounter because of the lack of healing. This will be the first adventure I'm running where no one can cast spell and/or heal.
So, does anyone have any suggestions that I should keep in mind when planning the adventure? I don't think the standard "4 encounters a day at their EL" guidline will work this time. As I mentioned, it's a high magic setting and there's a high risk that they'll face at least one spellcasting opponent.
So far it seems like the group will consist of rogue and fighter like characters. This means that none of them will be able to cast spells, and they'll all be level 8.
The thing is that they will be playing in a high magic campaign (Forgotten Realms to be specific). I'm worried that I'll fry them to crisps after their second encounter because of the lack of healing. This will be the first adventure I'm running where no one can cast spell and/or heal.
So, does anyone have any suggestions that I should keep in mind when planning the adventure? I don't think the standard "4 encounters a day at their EL" guidline will work this time. As I mentioned, it's a high magic setting and there's a high risk that they'll face at least one spellcasting opponent.