TheCrazyMuffinMan
First Post
I like the idea that shallow damage is depicted in d20 games. However I'm disappointed that it NEVER has an effect on normal HP. In real life, if a bloke was pummeling a guy for a long enough time (like a couple of minutes), eventually he'd give way and either die or need -serious- medical attention.
Also, re: starvation
So a person can't naturally starve/dehydrate to death, just to perpetual fatigue and unconsciousness. Fascinating.
The house rule I use is that once NLD is equal to or greater than one's hit points (plus some other value if so desired), any excess is transferred to HP (lethal). This is similar to the two-gauge system in Shadowrun. What do you think of the idea? It seems to solve the problems of both perpetual beatings and nonlethal starvation.
In the case of natural regeneration (ex: that of a troll), it might work to waive this overdamage ruling (though it's a judgement call)
Also, re: starvation
http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_starvation&alpha=S said:Characters might find themselves without food or water and with no means to obtain them. In normal climates, Medium characters need at least a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much.) In very hot climates, characters need two or three times as much water to avoid dehydration.
A character can go without food for 3 days, in growing discomfort. After this time, the character must make a Constitution check each day (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.
Characters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed -- not even magic that restores hit points (such as cure light wounds) heals this damage.
So a person can't naturally starve/dehydrate to death, just to perpetual fatigue and unconsciousness. Fascinating.
The house rule I use is that once NLD is equal to or greater than one's hit points (plus some other value if so desired), any excess is transferred to HP (lethal). This is similar to the two-gauge system in Shadowrun. What do you think of the idea? It seems to solve the problems of both perpetual beatings and nonlethal starvation.
In the case of natural regeneration (ex: that of a troll), it might work to waive this overdamage ruling (though it's a judgement call)
Last edited: