My point was not that no one would develop magical countermeasures in a highly magical world.Ycore Rixle said:Finally, I want to say that although I understand what mmadsen means by not "resorting to extensive magical countermeasures -- and that this magical arms race leads to an increasingly implausible, difficult-to-imagine world," I don't think this is a valid argument. Are not magical countermeasures the natural development in a magical world? How then is this implausible?
Kamikaze Midget opened the thread with a straw man argument that mystery, suspense, and drama are impossible at high levels. I didn't think that was the argument being made by the low-magic camp:
If magic can solve dramatic problems easily, then we need magical obstacles too; otherwise the dramatic problems go away. This "magical arms race" has a few effects. First, it moves more and more of the game into the realm of magic; mundane actions (and abilities) play proportionally less of a role. Second, the unintended consequences of these magical measures, countermeasures, and counter-countermeasures spiral. It becomes difficult to guess how such a world would operate, and inconsistencies pop up.mmadsen said:I believe the argument is that mystery, suspense, and drama are difficult to cultivate at high levels (with the correspondingly wondrous spells) without resorting to extensive magical countermeasures -- and that this magical arms race leads to an increasingly implausible, difficult-to-imagine world.