The Crimson Binome
Hero
I have nothing against a game where the player ends up with abilities that he or she doesn't want to use. Seriously, it doesn't bug me at all.The player/GM can swap things around, how is it the *game* design that's at fault? The game *allows* them to not be in this position, but the game is at fault? What?
I do have something against a game where you have many abilities that you may or may not want, but you then have to dig around through forty supplements in order to optimize based on which abilities you might want to use later on. Playing the actual game itself should not require you to first play a completely separate character-building mini-game, nor should your success within the game have anything to do with how you built the character in the meta-pre-game.