Lordhawkins9
First Post
I'm currently DMing for a group that just seems flat out immune to grab. Almost every character has access to a power that moves either another party member or the enemy, which autobreaks grabs.
I'm thinking about getting rid of the autobreak for movement and just granting a bonus of about +2 to the check to break the grab.
It makes grab more than totally useless and maybe the characters will pay more attention to Athletics/Acrobatics.
Any thoughts?
I'm thinking about getting rid of the autobreak for movement and just granting a bonus of about +2 to the check to break the grab.
It makes grab more than totally useless and maybe the characters will pay more attention to Athletics/Acrobatics.
Any thoughts?