FriarRosing
First Post
I was pondering the whole notion of players going into battle just to get the precious XP bestowed by slaughtering hordes of monsters, and as I was thinking about it, I was wondering if there was a way to get around the whole concept of going into the dungeon for the purpose of amassing tons of XP to level and get sweet powers. I've heard about people just arbitrarily leveling the party when they felt they deserved it, but I don't know if I like that. I want something more defined than that.
I'm starting a BD&D campaign soon, and I'm planning on not using a battle mat or miniatures in hopes of capturing more of an imaginative, less "game-y" kind of feel over our normal 4e campaign. I'm considering not letting the PCs know how much experience they have, and only letting them know when they've leveled up (telling them one morning when they wake up the feel a strange increase in the confidence and ability over the previous weeks or months or some such nonsense). I just want them to think more like their characters would i.e. focusing on amassing loot and sweet cash over this strange substance known only as XP.
Is this a stupid idea? Has anyone else ever done it? I recognize that XP is a prize and incentive in the game that makes it more fun, but I feel like it may detract from what I want to do with our game. I'm considering telling them I'm leveling them arbitrarily, but really just doing the XP in secret. Part of me for whatever reason worries that knowing I was keeping it secret from them would be frustrating or something--like I was somehow cheating them in some wat.
I'm starting a BD&D campaign soon, and I'm planning on not using a battle mat or miniatures in hopes of capturing more of an imaginative, less "game-y" kind of feel over our normal 4e campaign. I'm considering not letting the PCs know how much experience they have, and only letting them know when they've leveled up (telling them one morning when they wake up the feel a strange increase in the confidence and ability over the previous weeks or months or some such nonsense). I just want them to think more like their characters would i.e. focusing on amassing loot and sweet cash over this strange substance known only as XP.
Is this a stupid idea? Has anyone else ever done it? I recognize that XP is a prize and incentive in the game that makes it more fun, but I feel like it may detract from what I want to do with our game. I'm considering telling them I'm leveling them arbitrarily, but really just doing the XP in secret. Part of me for whatever reason worries that knowing I was keeping it secret from them would be frustrating or something--like I was somehow cheating them in some wat.