Libramarian
Adventurer
The surprise rules seem so clunky that I can't see them being used often.
Coming from 1e, I'm used to rolling for surprise for both sides almost every encounter. I like how it adds some variance to the initial encounter state, instead of it always being "you seem monsters about 30' ahead, roll initiative!". Sometimes the monsters get the jump on you and you have no time for ranged attacks, sometimes they come up from behind. Sometimes you see the monsters but it's clear they haven't noticed you yet. Surprise adds a nice spice to a simple combat system.
In 1e you roll a d6 for both sides and if it comes up 1 or 2, that side is surprised for that many segments. If both sides are surprised, you subtract the lower number from the higher and the side that rolled higher is surprised for the remainder. In 5e you have to roll a Dex vs. Wis check for every creature, against every other creature, with a creature being surprised only if it fails every check. That's 8 rolls for 4 vs. 4, and assuming a 50/50 chance to notice an enemy, only a 6.25% chance that an individual character will be surprised. It seems pointless to use this procedure unless it's just one PC scouting ahead, or one monster trying to surprise just one or two PCs.
Am I missing something or are the rules for surprise just not meant to be used outside of special situations?
I think side-based surprise should have been default for 5e since it's only pseudo-individual surprise anyways, ie if you make a great Dex check against an enemy's Wis, this doesn't mean anything until we check how everyone else did on your side, because your surprise on that enemy is nullified if they notice anyone else.
Coming from 1e, I'm used to rolling for surprise for both sides almost every encounter. I like how it adds some variance to the initial encounter state, instead of it always being "you seem monsters about 30' ahead, roll initiative!". Sometimes the monsters get the jump on you and you have no time for ranged attacks, sometimes they come up from behind. Sometimes you see the monsters but it's clear they haven't noticed you yet. Surprise adds a nice spice to a simple combat system.
In 1e you roll a d6 for both sides and if it comes up 1 or 2, that side is surprised for that many segments. If both sides are surprised, you subtract the lower number from the higher and the side that rolled higher is surprised for the remainder. In 5e you have to roll a Dex vs. Wis check for every creature, against every other creature, with a creature being surprised only if it fails every check. That's 8 rolls for 4 vs. 4, and assuming a 50/50 chance to notice an enemy, only a 6.25% chance that an individual character will be surprised. It seems pointless to use this procedure unless it's just one PC scouting ahead, or one monster trying to surprise just one or two PCs.
Am I missing something or are the rules for surprise just not meant to be used outside of special situations?
I think side-based surprise should have been default for 5e since it's only pseudo-individual surprise anyways, ie if you make a great Dex check against an enemy's Wis, this doesn't mean anything until we check how everyone else did on your side, because your surprise on that enemy is nullified if they notice anyone else.