Adventure 2
Session 1
We had a few weeks to wait for the adventure to release (especially since we're playing the PF version!) which worked out pretty well... it always takes a while to get my players to do that which they need to, so extra time meant extra character depth. Oh the perils of being busy working adults!
In any case, by the time I read Dying Skyseer I was ridiculously excited to run it. My enthusiasm spread and my players came into the game fresh and ready to go. The session went splendidly, and we had a great time as they played CSI: Flint and tried not to trod on too many diplomatic toes. Watching as they gathered evidence, evaluated scenarios, and discovered that Lebrix was lying was tremendous fun for me. They found most (but certainly not ALL) of the evidence at the scene of the crime, and left with more questions than answers.
In typical "my game" fashion, that was all we had time for, but it was enough to hook us and I can't want to see how the investigation goes.
- The PCs had some entertaining internal discussions about calling Lebrix out on his lies or not. They decided to "play that card close" and keep silent, since they didn't think they'd get anything else out of him.
- RangerWicket: everybody at the table got a huge laugh out of the Thinking Man's Tavern reference. Half the table are regulars, and accused me of modifying the name for them. As if I would ever change something in an adventure!
- We roleplayed almost everything in this investigation, which was fun. The character they currently think is waaaay more important than he is: Braden (the guard).
- They never got around to questioning anyone else on the staff, so they didn't pick up that the chocolates were drugged. Fortunately, I have an Alchemist as a PC who I suspect will follow up on the invisibility potion to lead them down that thread.
- As soon as we wrapped, half my players stayed later to start building their "murder board". Oh yes, I think they liked it.