VoodooGroves
First Post
Must relate amusing story.
Think back. Its the mid to late 80s. I'm in high school. Me and my friends were playing in a long-running Mechwarrior/Battletech game amongst a few others. This was a bit different, as three of us handed off every month or so but (oddly) things remained somewhat balanced. Nothing got too out of hand, we weren't to the point where things were unmanagable or lost their fun.
What we were was slowly gaining power and wealth. The idea behind the game was that we were part of some sort of mercenary unit and as we played, etc. we gradually grew stronger and stronger. We had more and bigger 'mechs as well as supporting ground troops, tanks and eventually aerospace fighters.
Eventually another guy we play with wants to run things for a while. We decide, "Sure. What the heck."
Next week we get together to play and he's got a scenario written. He's told us how much time he's been putting into it all week and frankly the three of us who ran the game were looking forward to an opportunity to play as part of the unit instead of always one of us sitting out. We had a full house, maybe 6-7 folks including the guy running the show.
So, it takes forever for him to get his stuff together. My good friend (we'll call him Daryll) is getting bored and he keeps tossing this hackysack back and forth between his hands. The GM (who we'll call Larry) is getting mighty pissed and he takes the hackysack and makes a big deal out of how annoying Daryll is being. Then he starts with the handouts.
He's got all this crap he's typed up about the world we're supposed to go to, what's on it, where the cities are and the ultimate target. Then he's got a one page mission briefing statement. We spend our time reading these things while he sets out these complex maps, including one on the wall that tells us what the planet looks like with the metropolitan areas. As we read this information, some things don on us.
- This planet has no real aerospace defense, obstensibly so we can land a dropship fairly easily
- The major metropolitan areas do have some local air defense systems (missiles, etc.) that would be hazardous to a slow dropship (but not aerospace fighters)
- Larry and Daryll continue to argue and bicker over Larry's wealth of preparation and annoying ways of running the game
- From reading it we surmise that what he really wants us to do is to have (1) an aerospace battle where we break through the weakest defended metropolitan area (2) land a dropship there (3) fight as we cross the planet to the target area (4) destroy the target building
- Also from reading it, it becomes obvious that we can just take our aerospace fighters and destroy the building (since it has no defenses that can hurt our quick fighters)
So, as the Larry / Daryll squabble intensifies, Daryll finally just breaks down and says "this is a load of crap. I say we bomb the place, be done in 15 minutes and go catch a movie".
Larry promptly hurls the hackysack at Daryll, hitting him squaw in the forehead and damn near knocking him on his ass. The rest of us can't stop laughing. It takes a full hour to control the two of them and finally convince Larry that we'll play through his little battle at the building since he's put so much time into it. In the meantime, we pretty much decide not to have Larry run anymore Battletech for a while after this evening.
Incidentally, the office building was complete with Gygax-esque corridoors that abruptly end, secret doors and a chapel and a natural cave underneath. I halfway expected a lich with an undead killing sword to be hiding there, but there wasn't. Sniff sniff.
I can still see the look on Daryll's face right after he got slammed with the hackysack. This numb, dazed and slightly half-witted smile while the phrase "lets just drop a bomb on it" hung in the air.
Think back. Its the mid to late 80s. I'm in high school. Me and my friends were playing in a long-running Mechwarrior/Battletech game amongst a few others. This was a bit different, as three of us handed off every month or so but (oddly) things remained somewhat balanced. Nothing got too out of hand, we weren't to the point where things were unmanagable or lost their fun.
What we were was slowly gaining power and wealth. The idea behind the game was that we were part of some sort of mercenary unit and as we played, etc. we gradually grew stronger and stronger. We had more and bigger 'mechs as well as supporting ground troops, tanks and eventually aerospace fighters.
Eventually another guy we play with wants to run things for a while. We decide, "Sure. What the heck."
Next week we get together to play and he's got a scenario written. He's told us how much time he's been putting into it all week and frankly the three of us who ran the game were looking forward to an opportunity to play as part of the unit instead of always one of us sitting out. We had a full house, maybe 6-7 folks including the guy running the show.
So, it takes forever for him to get his stuff together. My good friend (we'll call him Daryll) is getting bored and he keeps tossing this hackysack back and forth between his hands. The GM (who we'll call Larry) is getting mighty pissed and he takes the hackysack and makes a big deal out of how annoying Daryll is being. Then he starts with the handouts.
He's got all this crap he's typed up about the world we're supposed to go to, what's on it, where the cities are and the ultimate target. Then he's got a one page mission briefing statement. We spend our time reading these things while he sets out these complex maps, including one on the wall that tells us what the planet looks like with the metropolitan areas. As we read this information, some things don on us.
- This planet has no real aerospace defense, obstensibly so we can land a dropship fairly easily
- The major metropolitan areas do have some local air defense systems (missiles, etc.) that would be hazardous to a slow dropship (but not aerospace fighters)
- Larry and Daryll continue to argue and bicker over Larry's wealth of preparation and annoying ways of running the game
- From reading it we surmise that what he really wants us to do is to have (1) an aerospace battle where we break through the weakest defended metropolitan area (2) land a dropship there (3) fight as we cross the planet to the target area (4) destroy the target building
- Also from reading it, it becomes obvious that we can just take our aerospace fighters and destroy the building (since it has no defenses that can hurt our quick fighters)
So, as the Larry / Daryll squabble intensifies, Daryll finally just breaks down and says "this is a load of crap. I say we bomb the place, be done in 15 minutes and go catch a movie".
Larry promptly hurls the hackysack at Daryll, hitting him squaw in the forehead and damn near knocking him on his ass. The rest of us can't stop laughing. It takes a full hour to control the two of them and finally convince Larry that we'll play through his little battle at the building since he's put so much time into it. In the meantime, we pretty much decide not to have Larry run anymore Battletech for a while after this evening.
Incidentally, the office building was complete with Gygax-esque corridoors that abruptly end, secret doors and a chapel and a natural cave underneath. I halfway expected a lich with an undead killing sword to be hiding there, but there wasn't. Sniff sniff.
I can still see the look on Daryll's face right after he got slammed with the hackysack. This numb, dazed and slightly half-witted smile while the phrase "lets just drop a bomb on it" hung in the air.