D&D 5E NPC - Merric's Merchandise Emporium

I created this NPC for a campaign I am working on. Comments?

The half-orc limped into the store and dropped the bloody, notched hand axe on the counter. "Fix axe, need tonight". The Halfling behind the counter smiled at the half-orc and engaged in friendly chatter with the barbarian as he examined the hand-axe. Can you have friendly chatter with a half-orc? A hundred words from the Halfling gained three more words from the half-orc and a small stone tablet. The tablet was old, worn, and covered in faint script. Negotiations for the tablet ended with the tablet in the possession of the Halfling and the half-orc left the shop with 2 new hand-axes. After the shop closed, the Halfling took the hand-axe and the tablet into the workshop. Thirty minutes of ritual casting mended and cleaned the axe. The tablet took more time and care. A quick casting found no magic. A cleaning of the tablet uncovered more script on the tablet. The Halfling took two rubbings of the tablet script - one for the mistress and one for him. A ritual casting of comprehend languages revealed the secrets of the tablet. One question answered and two more questions asked. The Halfling added some notes to mistress's rubbing. A casting of illusionary script hid the rubbing as a list of the weeks business. The rubbing appeared as nothing more than a scroll listing the week's transactions at the store.


Merric's Merchandise Emporium is a merchandise store that sells most weapons and goods available in the Player's Handbook. The emporium consist of a store and a workshop. The proprietor is a halfling named Merric Tealeaf who is quick with a smile and a friendly disposition. He likes to relax with a mug of ale and listen to stories of the characters adventures. He seems knowledgeable about the local area history and has the ability to identify artifacts and artwork. The emporium repairs damaged weapons, armour, and goods. It is a favourite store of the locals as Merric will fix the tools of the poorer farmers and labourers for free. The locals often bring in items they find in the fields - small pieces of artwork, old coins, unusual tools. Merric provides an overnight repair service for most items. He can provide same day service for an extra fee.


Merric is a 1st level Thief/ 1st level Magic user. The store is a front for his patron. His patron is searching for knowledge of a lost <<insert whatever is appropriate for your campaign>>. Adventurers and NPCs are encouraged to bring anything they find (scrolls, artwork, artifacts, ancient coins) into the store. The store pays fair value. New goods are purchases at 60 - 75% of the value in the Players handbook. Weapons and armour are repaired for 10% of their value. Mundane items are repaired for a small fee.


The store integrates better into your campaign if you use a house rule that a role of a 1 on an attack damages weapons ( -1 to damage) and a natural 20 damages armour (-1 to AC).


Merric uses his magic user skills to fix and identify items. Known cantrips are mending (to fix items), mage hand (to move small items around the store), and prestidigitation (to clean and polish items). 1st level spells are shield, fog cloud, comprehend languages, detect magic, identify, illusionary script, tenser's floating disk, and unseen servant. All but the first two spells are cast in ritual form.


Merric's approach to the goods collected during the day is as follows:
1. He casts Detect Magic as a ritual and checks all of the items turned in for repair to see if any of hte items are magical.
2. He uses the Mending cantrip to make repairs on any non-magical items.
3. He uses the Prestidigitation cantrip to clean and polish any weapons, armour,
or artwork.
4. If he finds a magic item, he casts Identify as a ritual to learn as much as he can about the item.
5. He casts Comprehend Languages as a ritual to read any scripts on items brought into the store.
Items of interest to his mistress are either sent to her or a rubbing of the item is sent to her hidden with illusionary script. If the characters will not part with the item, Merric convinces them to take it to mistress. He writes a letter of introduction for the party (another illusionary script message). The reception that the party receives from mistress depends on what is hidden in the message:


Merric
S: 8 I: 13 W:10 Con: 12 Dex 16: Cha: 16
Background: Sage
Skills: Arcana, History, Deception, Perception, Persuasion, Sleight of Hand
Expertise: Persuasion, Sleight of Hand
 
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