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[NSFW] Mind Your Surroundings...

EP

First Post
Finishing Moves
Ah, Gencon has come and gone. Pathfinder sold out like mad, WFPG is releasing a 3rd edition, and Dark Sun returns next year. Very cool indeed, especially Dark Sun. One of the major attributes of Athas was the environment and its impact on the game unlike most other D&D worlds before it, which is the inspiration for this next exercise.

Create a power or feat using the environment around a target against them. Environment can include the terrain they stand on, obstacles, cover, concealment, or any other similar matter on the grid during combat. Your creation must make use of an existing environment, not create one. For example, you can make a power utilizing existing forms of concealment (such as mist or fog) but you cannot create it. You can include a secondary effect granting a bonus to the PC activating the power, but the primary attack or effect of your creation must affect the target in some way. You may utilize a power which can modify an existing feature of terrain.


WHAT IS NSFW?
Work is boring. Gaming is fun. Work should be more like gaming.

Not Suitable For Work is a new addition to Combat Advantage, the free 4e series of PDFs from Emerald Press PDF Publishing. Every month will have a theme to which any number of brainstorming exercises will be made. Each week or so, we will post a new thread for 4e material utilizing that theme and everyone is open to submit their concepts on EN World. The trick to this game is that you must rely on your memory of the game and cannot use any supplements, core rulebooks, or online references - simply use your innate knowledge of the game to create new material on the fly. Accuracy is not immediately required - these are brainstorms for new ideas, concepts, and add-ons to 4e. Throw in your ideas, no matter how crazy they are because you never know what they may lead to.

NSFW is not a contest and is designed solely as a recreational design exercise for those of you stuck at work, school, or anywhere else on your lunch breaks with nothing to do. Waiting for that report to come back from management? Homework? Eww. Check out the theme and post your ideas for this week’s exercise. There’s no voting, no deadlines, or bad ideas. It’s all about having a little bit of fun while the boss isn’t looking. Enough talk!

Post your ideas below. Remember these are exercises built for enjoyment and mental exercise of the game. Accuracy is not required on every little detail and some mistakes are forgiveable. (See?) If you'd like to post a revised version of your entry, just be sure to type in which version under Reason for Edits. If you want to post more than one entry, go crazy. It's all just in the name of having fun while you're not supposed to.[/SIZE]
 

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Eric Finley

First Post
Feat: Hazard Trick Training (Multiclass Hazard Trick)
Requires Nature as a trained skill. You may roll Nature to spot and identify unknown natural terrain or natural traps, even when these would normally be a surprise. When an enemy shifts out of a space of hazardous or challenging natural terrain threatened by you, you may make a basic melee attack against that enemy as an immediate interrupt.

Feat: Hazard Trick Novice
Requires Hazard Trick Training, 4th level. You may replace one encounter attack power of third level or higher with the Hazard Skid power.

Hazard Skid
There's a darn good reason why you chose to stand over here instead...
Encounter, Immediate Interrupt. Martial.
Target: One enemy who just entered a square of hazardous or challenging natural terrain threatened by you.
Attack: Wis vs. Reflex. Add half the total distance moved by the target so far during its turn to the attack roll; add the full distance if it entered the square at a run.
Effect: The target drops prone and is dazed until the start of its next turn.

Feat: Hazard Trick Expert
Requires Hazard Trick Training, 8th level. You may replace one utility power of 6th level or higher with the Hazard Finesse utility power.

Hazard Finesse
Oh, right. That old trick. Well, does he know that you can still see his shoes when he tries that? I wonder...
Encounter, Utility, Immediate Interrupt. Martial.
Effect: Use this when an enemy uses an environmental feature such as terrain, naturally occuring cover or concealment, or some other static natural source to become hidden or gain combat advantage against you. That combat advantage or hiding attempt is negated (for you only), and until the end of your next turn the target has a -2 penalty to attack you and grants combat advantage to you.

Feat: Hazard Trick Specialist
Requires 10th level, Hazard Trick Training. You may replace one daily attack power of 9th level or higher with the Hazard Snare power.

Hazard Snare
These reeds are harmless, sure... except if you break the seedpods and it's Needlefang hatching season. Then... well, just watch.
Daily, Standard Action. Martial.
Effect: Choose one square of hazardous or challenging natural terrain adjacent to you. The first time a character enters that square this encounter, make this attack.
Attack: Your attack bonus is equal to your Nature skill check bonus. Any relevant modifiers to skill checks may be applied to this attack as well. Make this attack versus the target's Reflex defense.
Hit: 3d6+Wis damage, and target is knocked prone and grabbed by the terrain. Until they escape the grab, they take 8 ongoing damage and cannot stand up from prone. This grab uses a DC of 10 plus your Nature skill bonus rather than your Fortitude or Reflex defenses to defend against escape attempts.
 

Danforthe

First Post
Step on a crack

Step On A Crack - Warlock Attack 7

Each step the cursed target takes sends wracks of pain through their body.

Encounter Power - Arcane, Fear. Ranged 10
Target: One enemy who is cursed by you.
Attack: Cha vs. Will
Hit: 1d8 + Con damage. Until the end of your next turn for each square the target moves through on its turn it takes 1d6 damage.
Miss: The target is slowed.

Fey Pact: The damage per square is 1d6 + Con modifier damage.
 

Flipguarder

First Post
Overgrowth (racial)
Prerequisite: Wilden, Pursuit of The Hunter racial power
Benefit: Your Pursuit of the Hunter power also immobilizes the enemy until the end of it's turn if it is moving onto soil, plant life, or difficult terrain.
 

Ismaul

Explorer
Boil - Wizard Attack 9

Your turn an area of water into a boiling trap.


Daily - Arcane, Fire, Implement
Standard Action - Area burst 3 within 10
Target: One pond of water or other liquid
Effect: You bring the liquid in the area of effect to a boil. A creature that enters or starts its turn in a square with boiling liquid takes 2d6 +Int modifier damage. The boiling lasts until the end of your next turn.
Sustain Minor: The boiling persists.
 

Garthanos

Arcadian Knight
Boil - Wizard Attack 9

Your turn an area of water into a boiling trap.


Daily - Arcane, Fire, Implement
Standard Action - Area burst 3 within 10
Target: One pond of water or other liquid
Effect: You bring the liquid in the area of effect to a boil. A creature that enters or starts its turn in a square with boiling liquid takes 2d6 +Int modifier damage. The boiling lasts until the end of your next turn.
Sustain Minor: The boiling persists.

Have a hole in the middle just for fun...and it becomes very mythic.
My Paladin performing a classic miracle wades in to the boiling liquid to remove the trapped nubile female unscathed.. - hello my name is Lancelot.(how much fire resistance did you say that prayer gives).
 

gill_smoke

First Post
Earth Rip

Earth Rip Feat

Requires Earthsoul racial feature.
Any time you Push Pull or slide a foe the squares the opponent leaves are now difficult terrain for the remainder of the encounter.

Not quite what you had in mind because it creates terrain
 
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gill_smoke

First Post
Earth Grip

Earth Grip

Requires Earthsoul racial feature

If you move a foe through difficult terrain with a daily power you may immobilize that foe until the end of your next turn.
 

Rothe_

First Post
Step on a crack Step On A Crack - Warlock Attack 7

Each step the cursed target takes sends wracks of pain through their body.

Encounter Power - Arcane, Fear. Ranged 10
Target: One enemy who is cursed by you.
Attack: Cha vs. Will
Hit: 1d8 + Con damage. Until the end of your next turn for each square the target moves through on its turn it takes 1d6 damage.
Miss: The target is slowed.

Fey Pact: The damage per square is 1d6 + Con modifier damage.

Broken as written. Large or huge creatures should not take double, or triple damage from this.
 

Ismaul

Explorer
How about this?

Animate - Druid Attack 5

Your enemy's hiding place takes a life of its own and turns against him.


Daily - Implement, Primal
Standard Action - Ranged 20
Target: One terrain feature that provides cover or concealment
Effect: You animate the terrain feature, and it tries to grab at your ennemies. It has a reach equal to your Dex modifier. Squares within its reach are difficult terrain until the end of the encounter. Make a secondary attack.
> Secondary Target: A creature within reach of the animated terrain
> Secondary Attack: Wisdom vs Reflex
> Hit: 2d8 +Wis modifier damage, and the terrain grabs the target. If the target attempts to escape, the terrain uses your Fortitude or Reflex defense.
Sustain Minor: A target grabbed by the terrain feature takes 1d8 +Wis damage when you sustain this power. As a standard action, you can attack another target with the terrain, but it must release a target that it has grabbed.
 
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