As a DM for a large (7-8) party approaching high level play, I'm constantly trying to find an optimal mix of challenges to keep them interested and entertained. Occasionally I'll overshoot the mark a bit and the players start grumbling about rolling up new characters.
I was looking at Neverwinter Nights as a possible avenue to simulate encounters so that I could scale them up or down in an appropriate manner. Has anyone else used NWN as a simulator? What were the results? How close did/would it come to simulating P&P D&D?
Thanks,
mypetrock
I was looking at Neverwinter Nights as a possible avenue to simulate encounters so that I could scale them up or down in an appropriate manner. Has anyone else used NWN as a simulator? What were the results? How close did/would it come to simulating P&P D&D?
Thanks,
mypetrock