So, we had our little server meeting at Elendiel's Temple earlier tonight and came to a communal decision. However, I would like to present an alternative which I think is a real doozy.
As you know, I have been looking at various persistent worlds. They vary in quality, but the one I'm discussing here is really, really good. It's massive, it is well-documented, it has lots of "cool" features, it is supported with updates, it is very professionally designed and scripted - it even comes with full colour maps of the world!
I'm attaching (in a ZIP file) the player documentation for the world; there's an even bigger DM document. Please download it and take a look; just the nature of the documentation itself should give you an idea of the quality of the world. Here are just some of the features:
There's another version being made (upgrades will be easy) which not only expands this world quite a bit, but adds features like strongholds which make our little player housing system look somewhat basic!
As you know, I have been looking at various persistent worlds. They vary in quality, but the one I'm discussing here is really, really good. It's massive, it is well-documented, it has lots of "cool" features, it is supported with updates, it is very professionally designed and scripted - it even comes with full colour maps of the world!
I'm attaching (in a ZIP file) the player documentation for the world; there's an even bigger DM document. Please download it and take a look; just the nature of the documentation itself should give you an idea of the quality of the world. Here are just some of the features:
- Sophisticated persistent world dynamic object management system
- Placeable object spawnpoints creating / recreating destructible world objects
- Lycanthrope and vampirism afflictions upon PCs who are killed by these creatures
- Vampires that upon being killed search out an available coffin for regeneration
- Liches that upon being killed return to their phylactery to regenerate
- Lycanthrope creatures that may transform during battle
- Transformations upon death possibly occurring for some hostile NPCs
- Multiple henchpersons for hire at taverns, inns, and bars
- Multiple soldiers that may be joined and commanded by an adventure party
- Creature slaves that may be purchased from illicit Underdark slave merchants
- Good dragon wyrmlings may be asked to join a party, if the party/PC is good-aligned
- Helpful faeries that inform PCs of those creatures dwelling nearby
- Recall portals to travel between areas, binding points, and party leaders
- Recall Stones and Party Leader Recall Runes to help PCs travel between locations
- DM Orbs for DMs joining the world, used to travel to the “Grand Master Plane”
- DM dynamic control of the world’s characteristics and environment
- Evil merchants for evil PCs or hostile locations which do not favor the merchant faction
- Automatic reputation adjustment between selected faction members and PCs
- Capture The Flag (CTF), Strategic orientated with extensive NPC AI routines
- Capture The Flag (CTF), Action orientated with extensive NPC AI routines
- Ship travel between servicing ports in the world
- Gladiator competition that PCs may partake in as a participant or spectator
- Druidic competition that PCs may partake in as a participant or spectator
- Combat ranged competition chambers with different environmental settings
- Mining profession for PCs within those mines that provide valuables
- NPC spawnpoints to that spawn / respawn all NPCs into world
- Random hostile encounters between NPCs and PCs within areas
- Spawned random hostile encounters between NPCs and PCs within areas
- Merchants that are both location-bound and wandering, offering individual pricing for PCs
- The Fugue Plane for those PCs passing into the afterlife
- Dynamic challenge rating scaling for spawned NPCs dependent upon PCs
- Improved NPC AI routines for ambient and combative interactions
- Interactive objects spawned within areas throughout the world
- Most wanted list for PCs committing atrocities; rewarding those who dispatch them
- Environmental effects for selected areas within the world
- Bounty hunters that seek both good and evil aligned PCs for their past reputations
- Support for those features found in XP1, “Shadows of Undertide” and XP2, “Hordes of the Underdark”
- Creation of Constructs/Golems by magic users possessing the required experience and materials
- Realm Repository containers that provide persistent personal storage for all PCs
- Persistent reputational titles assigned to PCs, tracking their progress within the PVW
- Persistent tracking of the total number of hit dice of creatures vanquished from within the realm for each PC within the PVW
- Persistent tracking of the total number of henchpersons / soldiers lost during the PC’s campaign within the PVW
- Enchanted forging of armor, weapons and items allowing a PC to create their own customized magically enhanced items for adventuring
There's another version being made (upgrades will be easy) which not only expands this world quite a bit, but adds features like strongholds which make our little player housing system look somewhat basic!