gothwalk
Explorer
I'm having some trouble with a conversation I'm making in a module I'm working on. I want to set a local variable at one point, and have a different start to the conversation based on this variable existing.
(The NPC asks the PC to do something. When the PC agrees, the variable is set. If that variable is set, the NPC opens conversation by asking if the task is done yet.)
It's not working, for some reason, and I can't currently see why. It must be because either the variable is not set, or not tested for properly. Since the conversation isn't that large, I may just nuke it and start over, but I'd like to know for future reference: Is there a way to check what local variables are set from within the game?
(The NPC asks the PC to do something. When the PC agrees, the variable is set. If that variable is set, the NPC opens conversation by asking if the task is done yet.)
It's not working, for some reason, and I can't currently see why. It must be because either the variable is not set, or not tested for properly. Since the conversation isn't that large, I may just nuke it and start over, but I'd like to know for future reference: Is there a way to check what local variables are set from within the game?