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[NWN] Toolset, Henchmen

gothwalk

Explorer
Can someone talk me through the process of making a henchman character in a module?

I found an AddHenchMan function, but while I can add the character, they won't follow, guard, or even leave the party - although if I enter a new area, they appear just inside the entrance.

I've tried looking in other modules - BSP1, for instance, and found that they have exactly what I do - except that their henchmen work.

Am I missing something, or does all that behaviour have to be scripted?
 

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Frosty

First Post
I think the henchman needs two scripts to work. One that tells him to follow the PC and one that tells him to attack nearest. I don't know exactly how to do this but I suggest you open Chapter 1 in your toolset and take a look att how Tomi Undergallows work, for example.
 



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