gothwalk
Explorer
Can someone talk me through the process of making a henchman character in a module?
I found an AddHenchMan function, but while I can add the character, they won't follow, guard, or even leave the party - although if I enter a new area, they appear just inside the entrance.
I've tried looking in other modules - BSP1, for instance, and found that they have exactly what I do - except that their henchmen work.
Am I missing something, or does all that behaviour have to be scripted?
I found an AddHenchMan function, but while I can add the character, they won't follow, guard, or even leave the party - although if I enter a new area, they appear just inside the entrance.
I've tried looking in other modules - BSP1, for instance, and found that they have exactly what I do - except that their henchmen work.
Am I missing something, or does all that behaviour have to be scripted?