Aust Diamondew
First Post
Seems to me that it's just stated something that I pretty much do any way with out using their vocab or writing down every last detail.
I feel that the attribute of each object serves as essentially a checklist of reminders, and I'm the type of person who can benefit from reminders. I'm never usually as organized as this methodology requires, so I figure it could be helpful.Joshua Dyal said:I'm not sure how it will get you out of writing story-like adventures if you're planning all of your scenes ahead of time, as well as all of the exits from those scenes that you can think of. In fact, it seems like it would do the opposite; drive towards more GM-driven adventures rather than PC driven adventures.
I'm not sure how it will get you out of writing story-like adventures if you're planning all of your scenes ahead of time, as well as all of the exits from those scenes that you can think of. In fact, it seems like it would do the opposite; drive towards more GM-driven adventures rather than PC driven adventures.