DrSpunj
Explorer
DracoSuave, I agree with everything you posted. Well said.
OTOH, Nail has the right of it, mostly. As I said in post #223, because I have players who want to roleplay a PC with below 8 stats (in my last campaign a Con of 6 IIRC, in the current one Nail's got a Human Fighter with an Int of 6 & a Cha of 7) and since I try not to limit my player's creativity when I can accommodate them, I allow ability scores of the full dice range: 3-18.
What I don't like is that with my "choose your scores but the Mods must total +9" method, or the PHB Point Buy method or some other version of Point Buy, dropping a score or two down that low allows a player to get higher scores elsewhere.
As it stands, using Nifft's defined terms from post #175, Dexterity mirrors most everything Intelligence does, plus helps Initiative & ranged attacks along with a couple Each Alone & Everyone skills, while the few Knowledge skills Int has left are all Someone skills. Since every party is supposed to have a Controller and that currently means a Wizard, he's the only one likely to take those skills which leaves the rest of the party free to totally ignore Int if they want to.
Ignoring both Wis & Cha leaves one with a relatively weak Will save but all 8 PHB classes list one or both as Primary or Secondary abilities and they both have skills that regularly see more use at my table; specifically Perception & Insight for Wis, and all the social stuff for Cha.
Thanks for all the replies so far!
OTOH, Nail has the right of it, mostly. As I said in post #223, because I have players who want to roleplay a PC with below 8 stats (in my last campaign a Con of 6 IIRC, in the current one Nail's got a Human Fighter with an Int of 6 & a Cha of 7) and since I try not to limit my player's creativity when I can accommodate them, I allow ability scores of the full dice range: 3-18.
What I don't like is that with my "choose your scores but the Mods must total +9" method, or the PHB Point Buy method or some other version of Point Buy, dropping a score or two down that low allows a player to get higher scores elsewhere.
As it stands, using Nifft's defined terms from post #175, Dexterity mirrors most everything Intelligence does, plus helps Initiative & ranged attacks along with a couple Each Alone & Everyone skills, while the few Knowledge skills Int has left are all Someone skills. Since every party is supposed to have a Controller and that currently means a Wizard, he's the only one likely to take those skills which leaves the rest of the party free to totally ignore Int if they want to.
Ignoring both Wis & Cha leaves one with a relatively weak Will save but all 8 PHB classes list one or both as Primary or Secondary abilities and they both have skills that regularly see more use at my table; specifically Perception & Insight for Wis, and all the social stuff for Cha.
Thanks for all the replies so far!