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D&D 5E Obsessive Dwarven Adventurer Seeks Rivals

Garr is obsessed with proving that he’s better at it than you are—no matter what it is.

Herman Lau-Doors-MagicDoor_Gateway_Dwarf_Adventurer_SecretDoor_Man WEB.jpg

Ready to fight, sew, brew, swim, dance, sing, or otherwise prove your mettle with the subject of today's EN5ider? No matter what the adventurers think they're the best at, Garr is dead set on proving to everyone that he in fact is better at it than you are.

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Not sure? Check out some of our free articles first, including a complete adventure, the smart-fighting savant class, a thrilling sidequest, the truth THEY don't want you to know, and an epic quest you might find famili—on second thought nevermind, it’s very silly.


Lately on EN5ider:
  • 573. Villain Spotlight: Garr, Destroyer of Rivals. Adventuring means a certain amount of competition—sometimes against oneself or the constraints of time, but it often results in racing against peers just as eager to rescue the prince, slay the dragon, stake the vampire, and save the kingdom. In all the realms there is no greater rival for an adventurer than the dwarf known only as Garr. Famed throughout the lands for his prowess, perseverance, and focus, once he's set his sights on someone as a potential worthy competitor nothing can stop him in his pursuit to prove that he's better regardless of what the are competing over. Doggedly designed by Michael McCarthy, illustrated by Herman Lau.
  • 572. Enchanted Trinkets: Tavern Specials. Adventurers aren't going to drink swill and grog unless they have to—these are individuals with the discerning taste and deep enough pockets to afford to the very finest of libations. Whenever the party next hits up the tavern consider including these more than a half dozen wondrous concoctions like dark elven absinthe, the gnomish wallbanger, living rumcube, or a drink with flavor as loud as its namesake: the shrieker kombucha. Deliciously designed by Andrew Engelbrite, illustrated by Fabian Parente.
  • 571. Dangerous Scenarios: The Mierogovani Job. Money and the Mierogovani aren't synonymous in Elissar, but it's hard to bring up the matter of coin in Allesund without this wealthy family being involved in one way or another. One of the ways they've climbed to such lofty heights has to do with an open challenge put forth to adventurers, criminals, and everyone else besides: successfully break into their vault, get back out, and they'll pay you to do it. Does the party have what it takes to sneak their way inside, escape undetected, and collect the massive reward? Deceptively designed by Tyler Omichinski, illustrated by Yeysson Bellaza, featuring the cartography of Dyson Logos.
  • 570. Adventure: Old Drowned Woes. A beast sits beneath Lach Bearnmere content to rest in the dark of its flooded chasm for aeons. But something has caused this ancient thing to stir, and stories of a great horror shifting deep within the waters have spread throughout southwestern Elissar. The bounties for its horned head rise with every panicked tale that reaches the pointed ears of Par Celundi. Includes the saproot druid (CR 7) and viper eel (CR 4). Deeply designed by Andrew Engelbrite for 4–5 PCs of 8th–9th level, illustrated by Rafael Benjamin, and featuring the cartography of Russ Morrissey and Umut Comak.
  • 569. Villain's Spotlight: Barochius the Pale. The talented vampire alchemist Barochius (CR 15) has discovered a way to overcome his aversion to sunlight and walks in plain sight during the day, gradually accruing more and more alliances with others of his kind by brokering his creation: the potion of daywalking. Ultimately the ambitious undead elf plans to leverage his control over the concoction to control his allies, taking their resources to pursue his real goal of achieving true immortality. Designs distilled by Austin Conrad, illustrated by Júlio Rocha.
 

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Mike Myler

Mike Myler



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