Obsydia has two main continents Caradon and Idmyr. For this post I am going to share teh basic ideas for the races common to Caradon. The principle behind the development of Obsydia was that on some level, most D&D worlds have a singular culture divided up by races. I, however, wanted to see what playing in a world defined multiple cultures (like earth) would be like. Caradon is a large continent with many different climates and I still use different races, however each race is culturally unique, but obviously not every member of a race will adhere to the cultural norms. Those raised in a land outside thier normal homeland will often have the culture of wherever they were raised. Most of the races were designed following some typical D&D archetypes or off of real-world cultures that I thought would be fun and appropriate to the setting. The races of Caradon are:
Dwellers: (Complete write-up in later post) Dwellers derive thier name from thier unique homes which seem to be built into the sides of the rocky plateaus of thier homeland. They are known as a calculating pragmatic people. They enjoy haggling and are known to be fierce traders and great craftsmen. However, recently the Dwellers have begun to become more isolated. Dwellers worship thier ancestors which have all become a single group known as the Gurakhmas. They are short and broad but lack the hardiness thier appearance might indicate.(Think dwarven scholars, not gnomes)
Fey: (Complete write-up in later post) The Fey of Meshaccah consider themselves to be the highest race of Obsydia. They place a high value of propriety, reverence, politeness, and civility. Many say they are snobbish and aloof. They can be very stubborn. The Fey have a monothiestic religion and many customs similar to Islam. (Muslim Elves)
Fianna: (Complete write-up in later post) The fianna are a race lead by thier passions. They are very instinctive and often moody. They can be bold and outspoken with friends and quiet and strangers. They worship a pantheon of nine gods and goddesses known as the Tuatha De Danaan. Each deity has a triple aspect of good, evil, and neutral. (Celtic Elves)
Groth: A race twisted by thier ancient association with the thier god Bahag. These often barbaric people are covered in bony protrusions and thick hide. Groth admire cunning and strength above other traits. They worship the Demon King, Viseryk, who is the manifestation of Bahag. (or so they believe). It is believed that the Groth were once S'dhat but were changed by thier worship of the demonic god.
Gryndar: The Gryndar are a human culture that has adopted the ways of the Wynd (see below). However, inlike the wynd the gryndar choose only one house of Wynd gods to venerate and each tribe is different. Strong-willed and boisterous these hardy people live in the unforgiving Jormurgandr Mts. (Norse Humans)
Hunde: The Hunde are a human culture with a arthurian binitarianist religion that is supported through ancestor worship. The two gods are Vallas (good) and Derne (evil). Only clerics worship the gods directly, while others beseech thier ancestors to speak to the gods on thier behalf. The hunde place a great deal of importance on honor and chivalry. They are proud and stoic. The lion is a sacred symbol to these people. (Arthurian Humans)
Kentauri: The Kentauri are essentially deer centaurs. The have a nomadic culture and worship animal spirits that were sent to them by the Great Mother. (Deer Centaur Native Americans)
Netherians: Humans who were once very similar to the Hunde, but have been living under tyranical rule for so long that oppression has tainted thier views on everything. They are a private people but view others with great suspicion. (Human Refuges)
S'dhat: A tall thin namodic race that lives in the Durak Plains (clay desert) in small bands. These people worship the five elements of Earth, Air, Fire, Water and Aether. They value independence and self-sufficiency. They value honesty, frugality, and loyalty above other traits. They look similar to githyanki. (desert nomads with an elemental twist)
Setters: The setters are a rae of small humanoids that have spread all over the continent of Caradon. They are laid back and practical, gentle and do not anger easily. They believe in hard work and harder play. They are not overly inquisitive and tend to let things come as they may. They are often quite talkative. Thier religion is often a hodgepodge of those cultures that are nearby thier settlements. (Adaptive Halflings)
Treefolk: These small beings worship trees and have a vast respect for all nature. In appearance they would resemble short elves with bushy eyebrows and deerlike ears. Thier hair and skin tones change with the seasons and they have claws on both hands and feet for climbing trees. Thier religion is very druidic/wican in nature. (Dendrocentric Treedwellers)
Valderians: These humans have a thirst for knowledge. They are the 'Fathers of Philosophy' and place a great deal of value on social standing and education. They have founded monastic orders where the greatest minds can be nurtured and developed. (Greek/Arthurian Humans)
Wynd: In the mountain kingdom known as Gunnungigap live the Wynd. Hearty and strong-willed, the Wynd value respect, honor, bravery and sacrifice. They are well known for thier value on deeds and for thier stance of gender equality. They enjoy the company of outsiders but are wary of thier customs. The Wynd worship a three-part pantheon of dietes made up of the Aesir, Vanir, and Jotnar. Each of these groups has several gods/godesses in it. (Norse Dwarves)
If any body would like to see more on each of these races, I have a complete workup for each of them. I will post each races workup as requested. Comments are always appreciated.
Dwellers: (Complete write-up in later post) Dwellers derive thier name from thier unique homes which seem to be built into the sides of the rocky plateaus of thier homeland. They are known as a calculating pragmatic people. They enjoy haggling and are known to be fierce traders and great craftsmen. However, recently the Dwellers have begun to become more isolated. Dwellers worship thier ancestors which have all become a single group known as the Gurakhmas. They are short and broad but lack the hardiness thier appearance might indicate.(Think dwarven scholars, not gnomes)
Fey: (Complete write-up in later post) The Fey of Meshaccah consider themselves to be the highest race of Obsydia. They place a high value of propriety, reverence, politeness, and civility. Many say they are snobbish and aloof. They can be very stubborn. The Fey have a monothiestic religion and many customs similar to Islam. (Muslim Elves)
Fianna: (Complete write-up in later post) The fianna are a race lead by thier passions. They are very instinctive and often moody. They can be bold and outspoken with friends and quiet and strangers. They worship a pantheon of nine gods and goddesses known as the Tuatha De Danaan. Each deity has a triple aspect of good, evil, and neutral. (Celtic Elves)
Groth: A race twisted by thier ancient association with the thier god Bahag. These often barbaric people are covered in bony protrusions and thick hide. Groth admire cunning and strength above other traits. They worship the Demon King, Viseryk, who is the manifestation of Bahag. (or so they believe). It is believed that the Groth were once S'dhat but were changed by thier worship of the demonic god.
Gryndar: The Gryndar are a human culture that has adopted the ways of the Wynd (see below). However, inlike the wynd the gryndar choose only one house of Wynd gods to venerate and each tribe is different. Strong-willed and boisterous these hardy people live in the unforgiving Jormurgandr Mts. (Norse Humans)
Hunde: The Hunde are a human culture with a arthurian binitarianist religion that is supported through ancestor worship. The two gods are Vallas (good) and Derne (evil). Only clerics worship the gods directly, while others beseech thier ancestors to speak to the gods on thier behalf. The hunde place a great deal of importance on honor and chivalry. They are proud and stoic. The lion is a sacred symbol to these people. (Arthurian Humans)
Kentauri: The Kentauri are essentially deer centaurs. The have a nomadic culture and worship animal spirits that were sent to them by the Great Mother. (Deer Centaur Native Americans)
Netherians: Humans who were once very similar to the Hunde, but have been living under tyranical rule for so long that oppression has tainted thier views on everything. They are a private people but view others with great suspicion. (Human Refuges)
S'dhat: A tall thin namodic race that lives in the Durak Plains (clay desert) in small bands. These people worship the five elements of Earth, Air, Fire, Water and Aether. They value independence and self-sufficiency. They value honesty, frugality, and loyalty above other traits. They look similar to githyanki. (desert nomads with an elemental twist)
Setters: The setters are a rae of small humanoids that have spread all over the continent of Caradon. They are laid back and practical, gentle and do not anger easily. They believe in hard work and harder play. They are not overly inquisitive and tend to let things come as they may. They are often quite talkative. Thier religion is often a hodgepodge of those cultures that are nearby thier settlements. (Adaptive Halflings)
Treefolk: These small beings worship trees and have a vast respect for all nature. In appearance they would resemble short elves with bushy eyebrows and deerlike ears. Thier hair and skin tones change with the seasons and they have claws on both hands and feet for climbing trees. Thier religion is very druidic/wican in nature. (Dendrocentric Treedwellers)
Valderians: These humans have a thirst for knowledge. They are the 'Fathers of Philosophy' and place a great deal of value on social standing and education. They have founded monastic orders where the greatest minds can be nurtured and developed. (Greek/Arthurian Humans)
Wynd: In the mountain kingdom known as Gunnungigap live the Wynd. Hearty and strong-willed, the Wynd value respect, honor, bravery and sacrifice. They are well known for thier value on deeds and for thier stance of gender equality. They enjoy the company of outsiders but are wary of thier customs. The Wynd worship a three-part pantheon of dietes made up of the Aesir, Vanir, and Jotnar. Each of these groups has several gods/godesses in it. (Norse Dwarves)
If any body would like to see more on each of these races, I have a complete workup for each of them. I will post each races workup as requested. Comments are always appreciated.
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