OD&D OD&D Haste, Slow, Hold Person?

Voadam

Legend
So I was reading through my PDF of OD&D and it looks like some of the spells don't actually tell you what they do:

Slow Spell: A broad-area spell which affects up to 24 creatures in a maximum area of 6” × 12”. Duration: 3 turns. Range: 24”.

Haste Spell: This is exactly the opposite of a Slow Spell in effect, but otherwise like it. Note that it will counter its opposite and vice-versa.

Hold Person: A spell similar to a Charm Person, but which is of both limited duration and greater effect. It will affect from 1–4 persons. If it is cast at only a single person it has the effect of reducing the target’s saving throw against magic by –2. Duration: 6 turns + level of the caster. Range: 12”.

I believe chainmail only had haste for improving movement on the battlefield.

A lot of spells worked differently in OD&D than in the rest of D&D so I am left wondering how these spells originally worked.
 
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IIRC, Slow = 1/2 movement, Haste X2 movement and HP is not really "similar" to CP; it's more in line with a limited paralyzation, held in place for the spell's duration.
 



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