I've been running "Island at the Axis of the World" for my group and they have really been enjoying the combination of combats and great roleplay. They had just defeated Nicholas Dupiers and acquired all 3 of the Golden Icons. In my haste, I gave them the full descriptions of the items from the module which included the following.
Not only are the players very happy with the loot, but now they're discussing what the Axis Seal is and how they can open it because the Dwarf Paladin loves being able to jump his speed as a move action and the team's rogue likes having darkvision.
I'm Hoping that when the time comes the players will have been persuaded not to open the Axis Seal in later modules...but what if they still do it? When I DM, I try very hard to roll with their decisions and not railroad the story in one specific direction. Will this pose a problem in the future?
While on Axis Island—or if the Axis Seal is opened—a person holding the icon or wearing it as a necklace ....
Not only are the players very happy with the loot, but now they're discussing what the Axis Seal is and how they can open it because the Dwarf Paladin loves being able to jump his speed as a move action and the team's rogue likes having darkvision.
I'm Hoping that when the time comes the players will have been persuaded not to open the Axis Seal in later modules...but what if they still do it? When I DM, I try very hard to roll with their decisions and not railroad the story in one specific direction. Will this pose a problem in the future?