Psion
Adventurer
Almost every session of mine has some degree of "winging". But I find I do better if I have some idea of the challenges before the players ahead of time. Like one session where the PCs didn't do things in the order I expected them to and I had not planned for them to go after the kidnapped and sequestered prince. I already had some peices in mind -- psionic villains in a castle in a distant land, rebel allies with access to the plane of shadow, one related to the players, and the like.
So I just ran from there, using what I knew. I made up some quick castle encounters -- the party snuck into a basement storage room, where they found a princess fooling around with a guard, which proved a great source of amusement for the party. Threw in some creatures, some servants, and some stock NPCs (side note: anyone annoyed that they didn't put stock psion NPCs in XPH! Grumble) and I was golden.
The players had no clue it was mostly unplanned.
So I just ran from there, using what I knew. I made up some quick castle encounters -- the party snuck into a basement storage room, where they found a princess fooling around with a guard, which proved a great source of amusement for the party. Threw in some creatures, some servants, and some stock NPCs (side note: anyone annoyed that they didn't put stock psion NPCs in XPH! Grumble) and I was golden.
The players had no clue it was mostly unplanned.