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Off to War (always recruiting) OCC Year 2:
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<blockquote data-quote="HolyMan" data-source="post: 5229750" data-attributes="member: 84167"><p><strong>For new people:</strong></p><p></p><p>The Treylor Empire is set to invade The Five Kingdoms of Borlim. The Great King of Borlim has sent out word to all the lesser kings to prepare for war. They in turn have sent word to their lords of the lands, all of the kingdoms brace for war.</p><p> </p><p>The PC's will be part of a larger group setting out to join the army of the Great King. This way other player's can join or a player can run another character if they wish to play someone else. These characters are just people that were in the large encampment or whom you meet travelling.</p><p> </p><p>There will be plenty of side adventures on the way to confront the Treylor.</p><p> </p><p>The game will be<strong> open to all</strong> noone will be turned away what I want to do is have like a campfire setting PC's sitting around talking then as a group forms I'll run a mission/adventure. Leftover PC's or late comers will be on patrol/guard duty till mission is over or I'll run a related adventure or they could join up to replace characters who die or drop out.</p><p> </p><p>This free flowing style has worked so far as when I have had drop outs they were eaisly explained away and there was always enough players still playing to form a group. Been a little light in the Rogue department so far but I have worked around it.</p><p> </p><p>And also I have decided that XP earned by players is kept for the players, so if you wish to trade out a PC for a new one (for whatever reason) all the XP you earned is kept.</p><p> </p><p>Characters Generation rules are here: </p><p><a href="http://www.enworld.org/forum/d-d-legacy-house-rules/258313-off-war-houserules.html" target="_blank">Off to War Houserules </a></p><p> </p><p>And are very flexible and fair as like I said in the first post I am here to have fun. The customization rules are for you to make the ideal warrior, mage, or scoundrel. This is a character development heavy game and a few encounters thrown in to keep everyone from getting a big head. (To the group: still need to deal with that hydra btw) </p><p> </p><p>If you like the character gene rules and have no extra time on your hands for a game make a character and when you do see some free time you will be ready to go and like I said you could be on guard duty/patrol when not active.</p><p> </p><p>Thanks for stopping in please fill free to say hello, and have fun here at EnWorld.</p><p> </p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5229750, member: 84167"] [b]For new people:[/b] The Treylor Empire is set to invade The Five Kingdoms of Borlim. The Great King of Borlim has sent out word to all the lesser kings to prepare for war. They in turn have sent word to their lords of the lands, all of the kingdoms brace for war. The PC's will be part of a larger group setting out to join the army of the Great King. This way other player's can join or a player can run another character if they wish to play someone else. These characters are just people that were in the large encampment or whom you meet travelling. There will be plenty of side adventures on the way to confront the Treylor. The game will be[B] open to all[/B] noone will be turned away what I want to do is have like a campfire setting PC's sitting around talking then as a group forms I'll run a mission/adventure. Leftover PC's or late comers will be on patrol/guard duty till mission is over or I'll run a related adventure or they could join up to replace characters who die or drop out. This free flowing style has worked so far as when I have had drop outs they were eaisly explained away and there was always enough players still playing to form a group. Been a little light in the Rogue department so far but I have worked around it. And also I have decided that XP earned by players is kept for the players, so if you wish to trade out a PC for a new one (for whatever reason) all the XP you earned is kept. Characters Generation rules are here: [URL="http://www.enworld.org/forum/d-d-legacy-house-rules/258313-off-war-houserules.html"]Off to War Houserules [/URL] And are very flexible and fair as like I said in the first post I am here to have fun. The customization rules are for you to make the ideal warrior, mage, or scoundrel. This is a character development heavy game and a few encounters thrown in to keep everyone from getting a big head. (To the group: still need to deal with that hydra btw) If you like the character gene rules and have no extra time on your hands for a game make a character and when you do see some free time you will be ready to go and like I said you could be on guard duty/patrol when not active. Thanks for stopping in please fill free to say hello, and have fun here at EnWorld. HM [/QUOTE]
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