Dwarf Bread
First Post
As a companion to StupidSmurf's "...so we tossed the jerk out..." thread, which contains example of gamer behavior ranging from annoying to soul-searingly vile, I'm curious about stories featuring players or GMs who may have acted in unusual or unexpected ways, but who you remember fondly.
For example:
During a 2e campaign, I was leading a low-level party through the ToEE. One of my best friends is playing a dwarf fighter who tries on a magical cloak. POOF! He turns into a gargoyle.
As the other PCs are trying to figure out how to un-mojo his character, my friend passes me a note that reads "Unencumbered at last by the draconian morals of dwarven life, my character flies off in search of his gargoyle kin." At which point the player got up from the table, walked out of my apartment, and drove home.
This is the same player who I was running in a solo game about a young peasant-turned-adventurer who needed gold to save his family farm. He explored the (very limited) above-ground portion of the module, and finally reached a clear dead end (which contained an easy-to-find secret door leading to the dungeon below). The player, though, had his character turn around and go home. When I asked why, he responded "I know there was probably a secret door there, but my character the illiterate peasant has never even heard of a secret door, so he wouldn't have known to look for one."
This friend of mine has annoyed quite a few DMs in his day, but I think that having him as a player has made me, as a DM, more circumspect about potential character actions and more able to think on my feet when they act unexpectedly.
So, if you have stories of crazy-but-loveable antics by your players or GMs, please share.
For example:
During a 2e campaign, I was leading a low-level party through the ToEE. One of my best friends is playing a dwarf fighter who tries on a magical cloak. POOF! He turns into a gargoyle.
As the other PCs are trying to figure out how to un-mojo his character, my friend passes me a note that reads "Unencumbered at last by the draconian morals of dwarven life, my character flies off in search of his gargoyle kin." At which point the player got up from the table, walked out of my apartment, and drove home.
This is the same player who I was running in a solo game about a young peasant-turned-adventurer who needed gold to save his family farm. He explored the (very limited) above-ground portion of the module, and finally reached a clear dead end (which contained an easy-to-find secret door leading to the dungeon below). The player, though, had his character turn around and go home. When I asked why, he responded "I know there was probably a secret door there, but my character the illiterate peasant has never even heard of a secret door, so he wouldn't have known to look for one."
This friend of mine has annoyed quite a few DMs in his day, but I think that having him as a player has made me, as a DM, more circumspect about potential character actions and more able to think on my feet when they act unexpectedly.
So, if you have stories of crazy-but-loveable antics by your players or GMs, please share.