GMMichael
Guide of Modos
My eyes are on the vestigial elements of D&D 5e (and not on the playtest packets, because I don't like playing alphas):
Flaws, Alignment, Ideals, (Personality) Traits, and Bonds.
Is OneD&D (ODD) leaning into these? Will they become integrated parts of the game? Or conversely, will they get the axe, and stop taking up page-count?
My preference is to see them actually integrated in the rest of the game, at the same level, or moreso, as Alignment is. It seems to me that Alignment has been watered down: it's a suggestion more often than it's a rule. You can't cast Detect Evil to find evil creatures, but you can detect evil- or good-leaning creature types.
Another example: Bonds/Ideals and Paladins. Why does a Paladin choose an Oath when she already has, in theory, a Bond and an Ideal? Shouldn't those determine what her bonus features are?
There's no need to persuade me in the opposite direction: that of trimming the fat. I'm fine with ODD cutting itself down to what it could have been years ago . . . but what say you?
Flaws, Alignment, Ideals, (Personality) Traits, and Bonds.
Is OneD&D (ODD) leaning into these? Will they become integrated parts of the game? Or conversely, will they get the axe, and stop taking up page-count?
My preference is to see them actually integrated in the rest of the game, at the same level, or moreso, as Alignment is. It seems to me that Alignment has been watered down: it's a suggestion more often than it's a rule. You can't cast Detect Evil to find evil creatures, but you can detect evil- or good-leaning creature types.
Another example: Bonds/Ideals and Paladins. Why does a Paladin choose an Oath when she already has, in theory, a Bond and an Ideal? Shouldn't those determine what her bonus features are?
There's no need to persuade me in the opposite direction: that of trimming the fat. I'm fine with ODD cutting itself down to what it could have been years ago . . . but what say you?