Brilbadr
First Post
First I need to preface this by saying.. I was pro-4th ed.
Fairly strongly pro until I heard about the OGL type changes.
Then I was friendly and optimistic even if I thought the bean counters at wizards had their head screwed on the wrong way.
And the death of Dragon to be replaced by the same sub-par digital content that had been freely doled out made me sad but all things come to an end and that didn't mean 4th edition would be poo right?
*cough*
Well
It seems the whole boat is infected. The whole coast-line even..
I have just read Monster Manual. Cover to cover. Skimmed PHB and DMG to get the rules to interpret it.
Now I'm one of those beardy old gits who remember MM when it was a semi-amature production with a pegasus on the front. Black and white pen drawings. Spelling errors. Bizarre stats. Incongruous numbers. Poor un-even, un-intuitive system.
Well it's better than what I read today.
All I can articulate is "WHY!"
You may critisise "but you haven't played it"-
well I build my campains from monster books and art- have done so for 20 years. They are my juice, my creative muse. They inspire the bizarre plots and convoluted machinations that I imagine. Then (unless Paizo is doing the honors) the campain springs forth. And I say..
..WHY..
Why would you play this bizarre hybrid of magic the gathering and talisman…
Why would you make it?
Why would you produce such art? No offense to the artists. Not my style AT ALL. I prefer Errol Otus to this stuff. Style is art, art is style. Take a look at early John Blanche. Reasonable execution, middling even but such emotion, such raw vision. This is superbly executed and flat as a pancake. Ok, maybe the balrog was ok but it looked like it had broken with the program.
Why would you populate a world with monsters that have no meaning?
Where's the complex socio/anthro hooks. The social reasons for great evil (or good)or great dispair (or hatred). That's what makes villans rock. Pathos.
A couple of monsters that I hated in 3rd ed actually come off ok in 4th, and some really old “niche” monsters that didn’t fit anywhere from the original fiend folio now have stuff that makes sense.. Tick
but things that weren’t broken- unbalanced perhaps, crazy maybe but that was their shtick- like the death-knight… now.. bleh. Monsters with powers that are just there “Earthbinding” on the Tarrasque- your flying height is reduced to 20ft and your flyspeed is reduced to 1.. …sigh… yes it is disadvantaged at level 30 because it can’t fly.. my brain..
Anyway. I think not 4th ed DnD. I got a tiny urge to try it. And then I read the MM. And I’m cured.
Well done Wizards, it took you over a decade but you finally got me to lay down the DnD books.
this rant isn't finished btw, I'll be back, I have a few more Texas steak sized bones to pick, but first I'm going to check some facts and identify the game designers I think are personally at fault..
Fairly strongly pro until I heard about the OGL type changes.
Then I was friendly and optimistic even if I thought the bean counters at wizards had their head screwed on the wrong way.
And the death of Dragon to be replaced by the same sub-par digital content that had been freely doled out made me sad but all things come to an end and that didn't mean 4th edition would be poo right?
*cough*
Well
It seems the whole boat is infected. The whole coast-line even..
I have just read Monster Manual. Cover to cover. Skimmed PHB and DMG to get the rules to interpret it.
Now I'm one of those beardy old gits who remember MM when it was a semi-amature production with a pegasus on the front. Black and white pen drawings. Spelling errors. Bizarre stats. Incongruous numbers. Poor un-even, un-intuitive system.
Well it's better than what I read today.
All I can articulate is "WHY!"
You may critisise "but you haven't played it"-
well I build my campains from monster books and art- have done so for 20 years. They are my juice, my creative muse. They inspire the bizarre plots and convoluted machinations that I imagine. Then (unless Paizo is doing the honors) the campain springs forth. And I say..
..WHY..
Why would you play this bizarre hybrid of magic the gathering and talisman…
Why would you make it?
Why would you produce such art? No offense to the artists. Not my style AT ALL. I prefer Errol Otus to this stuff. Style is art, art is style. Take a look at early John Blanche. Reasonable execution, middling even but such emotion, such raw vision. This is superbly executed and flat as a pancake. Ok, maybe the balrog was ok but it looked like it had broken with the program.
Why would you populate a world with monsters that have no meaning?
Where's the complex socio/anthro hooks. The social reasons for great evil (or good)or great dispair (or hatred). That's what makes villans rock. Pathos.
A couple of monsters that I hated in 3rd ed actually come off ok in 4th, and some really old “niche” monsters that didn’t fit anywhere from the original fiend folio now have stuff that makes sense.. Tick
but things that weren’t broken- unbalanced perhaps, crazy maybe but that was their shtick- like the death-knight… now.. bleh. Monsters with powers that are just there “Earthbinding” on the Tarrasque- your flying height is reduced to 20ft and your flyspeed is reduced to 1.. …sigh… yes it is disadvantaged at level 30 because it can’t fly.. my brain..
Anyway. I think not 4th ed DnD. I got a tiny urge to try it. And then I read the MM. And I’m cured.
Well done Wizards, it took you over a decade but you finally got me to lay down the DnD books.
this rant isn't finished btw, I'll be back, I have a few more Texas steak sized bones to pick, but first I'm going to check some facts and identify the game designers I think are personally at fault..