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Ok, now i'm REALLY CONFUSED. AKA, do any of you think you know what WotC is doing?
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<blockquote data-quote="Lancelot" data-source="post: 5427292" data-attributes="member: 30022"><p>DDM hasn't been a very profitable line for some time. The minis have been getting more and more expensive as production costs go up, people demand better quality (and for anyone who claims that quality has gone down - go look at the 1st Harbinger set, and then compare to the most recent set), and many collectors already have "all they need". No mini line lasts forever. DDM has lasted far longer than most.</p><p></p><p>Essentials is an attempt to simplify the rules and bring in new players. It seems to have been somewhat successful at both. I know my group is loving it.</p><p></p><p>The cancellation of three books is disappointing, but look at the three books they've killed. They're generic splatbooks; lists of feats, powers and items. There are already hosts of these books available, and none of them are "must buys". D&D Insider subscribers get all of the content for free; there's no fluff to speak of, so they're not really "books for reading". They're simply reference lists.</p><p></p><p>Lack of compiled magazine articles is what it is. If that's the general feedback they received, then fine. Not a big issue.</p><p></p><p>Fortune Cards are entirely optional, and have been positioned as such since Day One. Despite all the misgivings, I've heard and seen that the "Alpha Mutations" cards from Gamma World are a blast in real play. I've bought them myself, and think they're very cool. Players seem to love them. Kudos to WotC for offering a new <strong>option</strong> for D&D players as well. Note that I <strong>won't</strong> be buying the D&D cards myself, as I feel that 4e already has plenty enough options. But I don't decry WotC for trying something which I suspect many people <strong>will</strong> buy.</p><p></p><p>Digital offerings are increasingly popular, so WotC is responding to customer demand. Same with board games. Castle Ravenloft was apparently very well-received. I bought it myself, as did several other members of my group.</p><p></p><p>...so yeah, a lot has been happening very quickly. But I don't see any of the above as being a huge surprise. It's all logical stuff. I'd be more concerned if inexplicable stuff was happening, like <strong>not</strong> increasing the focus on digital offerings, or cancelling <strong>real</strong> books and campaign settings (rather than 160 pages of more feats, powers and items), or announcing three new sets of randomized minis in 2011 (...at $25 per booster of 3 minis each...).</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5427292, member: 30022"] DDM hasn't been a very profitable line for some time. The minis have been getting more and more expensive as production costs go up, people demand better quality (and for anyone who claims that quality has gone down - go look at the 1st Harbinger set, and then compare to the most recent set), and many collectors already have "all they need". No mini line lasts forever. DDM has lasted far longer than most. Essentials is an attempt to simplify the rules and bring in new players. It seems to have been somewhat successful at both. I know my group is loving it. The cancellation of three books is disappointing, but look at the three books they've killed. They're generic splatbooks; lists of feats, powers and items. There are already hosts of these books available, and none of them are "must buys". D&D Insider subscribers get all of the content for free; there's no fluff to speak of, so they're not really "books for reading". They're simply reference lists. Lack of compiled magazine articles is what it is. If that's the general feedback they received, then fine. Not a big issue. Fortune Cards are entirely optional, and have been positioned as such since Day One. Despite all the misgivings, I've heard and seen that the "Alpha Mutations" cards from Gamma World are a blast in real play. I've bought them myself, and think they're very cool. Players seem to love them. Kudos to WotC for offering a new [B]option[/B] for D&D players as well. Note that I [B]won't[/B] be buying the D&D cards myself, as I feel that 4e already has plenty enough options. But I don't decry WotC for trying something which I suspect many people [B]will[/B] buy. Digital offerings are increasingly popular, so WotC is responding to customer demand. Same with board games. Castle Ravenloft was apparently very well-received. I bought it myself, as did several other members of my group. ...so yeah, a lot has been happening very quickly. But I don't see any of the above as being a huge surprise. It's all logical stuff. I'd be more concerned if inexplicable stuff was happening, like [B]not[/B] increasing the focus on digital offerings, or cancelling [B]real[/B] books and campaign settings (rather than 160 pages of more feats, powers and items), or announcing three new sets of randomized minis in 2011 (...at $25 per booster of 3 minis each...). [/QUOTE]
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Ok, now i'm REALLY CONFUSED. AKA, do any of you think you know what WotC is doing?
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