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Old Schooling the Identify spell

the_redbeard

Explorer
From my blog. There's a bit more rationale there.

Identify
1st-level divination (ritual)
Casting Time: 1 minute
Range: Touch
Components: V, S, M (a pearl worth at least 100gp and an owl feather)
Duration: Instantaneous

Caster Lvl Rarity Tier
1Common
3Uncommon
5Rare
11Very Rare
17Legendary
[tr]

You choose one object that you must touch throughout the casting of the spell.
If it is a magic item or some other magic-imbued object and your caster level is less than required for its rarity tier, you must make a saving throw with your spell casting attribute of DC 15 plus the difference in caster level required. If you fail the saving throw you learn no properties of the item and you gain the difference in rarity tiers in exhaustion levels.

If you succeed on the saving throw or have a caster level equal to or greater than the rarity tier of the item, you may learn its properties. Each property requires an arcana skill check with your spell casting attribute of DC 10 plus the difference in caster level required to identify the property. A failure still informs you something of the property according to the whim of the Dungeon Master. This may be the command word, the school of the spell that produces the property, an image or a riddle.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

Casting Identify upon an item consumes the pearl.
 

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