Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
[OMENRPG] Struggle for Dominance: Ben's PBP Game OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5847322" data-attributes="member: 6677983"><p>Well [MENTION=24234]kinem[/MENTION] , the beauty of OMEN is that there are many ways to engage in various encounters. The playtest that I have built is pretty open, in fact one of the groups that I have running it at the office has almost completely avoided combat, and the combat that they did engage in was ended very quickly.</p><p></p><p>A social character is very powerful, as there is a type of action called an "Assist" in which a character can give a +4 bonus to the roll of another character, as long as the assist makes feasible sense. This can even apply to attacks. So, for instance, you can "shoot your gun" but not actually make an attack, and instead apply that in-character action as a mechanical Assist for your best shot in the group. There are also plenty of bonuses / penalties / effects that can be created from the Influence category of specialties. </p><p></p><p>Your ex-cop sounds cool, although the idea of a "cop" doesn't really exist on this specific station. Think more African warlord or early medieval ages rather than Bladerunner. Even though there is sci-fi tech, the society has sort of devolved. The closest thing to a cop would be one of the boss' full-time enforcers. And that would make perfect sense if you had wanted to work for him in the future for extra cash/resources. </p><p></p><p>One of the most prevalent non-lethal or lethal weapons is called a KEM, or a kinetic energy manipulator. It uses no ammo, but essentially is just an energy cannon. It can shoot up to 80 feet, but is effective up to about 50. It can lift stuff, smash stuff, crush stuff, push bad guys, or even be used as propulsion in or out of gravity. There is also what is called a PLUG, or a photo-luminescent utility gun. A PLUG is essentially a small reactor that creates high-density radiation of various frequencies. It is particularly useful / nasty depending on the desired effects, as it can cause accelerated molecular growth for healing purposes, or can separate molecules in an organic life form. </p><p></p><p>It is very small, and many different combat medics use them strapped either to their gun or their hand. It can induce sickness, death, dizzyness, blindness, deafness, various toxins and effects, and a multitude of other nastiness. </p><p></p><p>Because the OMEN universe is so massive, there are a wide range of customized weapons, and if you want to think of using one like a net gun or darts or something like that, then it could certainly be made. People of OMEN are very fastidious when it comes to saving resources, so capturing people is often an avenue to either owning a slave, ransoming that person back to his or her group/family/gang, or getting 150 pounds of meat and 30 pounds of water out of them (I know, gross, but cannibalism is somewhat common in OMEN.)</p><p></p><p>One of my favorite playtest characters was a guy who wanted zero, and I mean zero, combat ability. He pumped all of his points into his knowledge skills and technology skills, and basically just built stuff for the party and served as a secondary healer of sorts. He was <strong>extremely</strong> valuable and well-loved by the party. Even though they got in many fights, his use of knowledge could always assist, and he became quite legendary after a short while. </p><p></p><p>Eventually the party was captured, and he was able to essentially sell his services / expertise so that the rest of them could be let go. It was quite interesting and moving, if I say so myself. </p><p></p><p>The point being of all this, think of any kind of character you want that kind of fits, and I will make it work. Just bear in mind that you have to be good at <strong>something</strong> useful to a station boss who is more interested in squashing resistance than learning about physics. </p><p></p><p>The sniper has already been taken by Velmont, and I'd rather not have duplicates. That being said, I can definitely create somebody who is very proficient with guns. If you haven't already, check out omenrpg.com/species and look over the different creatures you can play as. One of my favorites are the Turtik, as they are sort of like if dinosaurs grew to the intellect of humans the way that the descendants of apes did on Earth. They're very athletic and fast and typically respected by most of the species, as they never got involved directly in the Void Wars.</p><p></p><p>They also have a penchant for using melee weapons, so that could make sense as a non-lethal enforcer or someone good at capturing/apprehending bad guys. </p><p></p><p>[MENTION=30034]ghostcat[/MENTION] do you have any thoughts about your character? Or I can just slap a pre-made one on ya if you'd like.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5847322, member: 6677983"] Well [MENTION=24234]kinem[/MENTION] , the beauty of OMEN is that there are many ways to engage in various encounters. The playtest that I have built is pretty open, in fact one of the groups that I have running it at the office has almost completely avoided combat, and the combat that they did engage in was ended very quickly. A social character is very powerful, as there is a type of action called an "Assist" in which a character can give a +4 bonus to the roll of another character, as long as the assist makes feasible sense. This can even apply to attacks. So, for instance, you can "shoot your gun" but not actually make an attack, and instead apply that in-character action as a mechanical Assist for your best shot in the group. There are also plenty of bonuses / penalties / effects that can be created from the Influence category of specialties. Your ex-cop sounds cool, although the idea of a "cop" doesn't really exist on this specific station. Think more African warlord or early medieval ages rather than Bladerunner. Even though there is sci-fi tech, the society has sort of devolved. The closest thing to a cop would be one of the boss' full-time enforcers. And that would make perfect sense if you had wanted to work for him in the future for extra cash/resources. One of the most prevalent non-lethal or lethal weapons is called a KEM, or a kinetic energy manipulator. It uses no ammo, but essentially is just an energy cannon. It can shoot up to 80 feet, but is effective up to about 50. It can lift stuff, smash stuff, crush stuff, push bad guys, or even be used as propulsion in or out of gravity. There is also what is called a PLUG, or a photo-luminescent utility gun. A PLUG is essentially a small reactor that creates high-density radiation of various frequencies. It is particularly useful / nasty depending on the desired effects, as it can cause accelerated molecular growth for healing purposes, or can separate molecules in an organic life form. It is very small, and many different combat medics use them strapped either to their gun or their hand. It can induce sickness, death, dizzyness, blindness, deafness, various toxins and effects, and a multitude of other nastiness. Because the OMEN universe is so massive, there are a wide range of customized weapons, and if you want to think of using one like a net gun or darts or something like that, then it could certainly be made. People of OMEN are very fastidious when it comes to saving resources, so capturing people is often an avenue to either owning a slave, ransoming that person back to his or her group/family/gang, or getting 150 pounds of meat and 30 pounds of water out of them (I know, gross, but cannibalism is somewhat common in OMEN.) One of my favorite playtest characters was a guy who wanted zero, and I mean zero, combat ability. He pumped all of his points into his knowledge skills and technology skills, and basically just built stuff for the party and served as a secondary healer of sorts. He was [B]extremely[/B] valuable and well-loved by the party. Even though they got in many fights, his use of knowledge could always assist, and he became quite legendary after a short while. Eventually the party was captured, and he was able to essentially sell his services / expertise so that the rest of them could be let go. It was quite interesting and moving, if I say so myself. The point being of all this, think of any kind of character you want that kind of fits, and I will make it work. Just bear in mind that you have to be good at [B]something[/B] useful to a station boss who is more interested in squashing resistance than learning about physics. The sniper has already been taken by Velmont, and I'd rather not have duplicates. That being said, I can definitely create somebody who is very proficient with guns. If you haven't already, check out omenrpg.com/species and look over the different creatures you can play as. One of my favorites are the Turtik, as they are sort of like if dinosaurs grew to the intellect of humans the way that the descendants of apes did on Earth. They're very athletic and fast and typically respected by most of the species, as they never got involved directly in the Void Wars. They also have a penchant for using melee weapons, so that could make sense as a non-lethal enforcer or someone good at capturing/apprehending bad guys. [MENTION=30034]ghostcat[/MENTION] do you have any thoughts about your character? Or I can just slap a pre-made one on ya if you'd like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OMENRPG] Struggle for Dominance: Ben's PBP Game OOC
Top