T. Foster said:
I really don't like the "everything scales at the same rate" feel of games like C&C, where a 1st level character fighting a 1st level monster, saving against a 1st level spell, or trying to disarm a 1st level trap has the same chances of success as a 5th level character fighting a 5th level monster, saving against a 5th level spell, or trying to disarm a 5th level trap, who has the same chances as a 9th level character fighting a 9th level monster, saving against a 9th level spell, or trying to disarm a 9th level trap does (and so on). It makes the game boring, predictable, and samey and at least somewhat defeats the purpose of having levels at all.