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Community
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On making a memorable character
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<blockquote data-quote="Warpiglet" data-source="post: 7431722" data-attributes="member: 6689161"><p>Unfortunately this is largely true. However, my most memorable character had an interesting appearance, odd speech pattern (think King James bible thees and thous) and while giving sermons ostensibly from a place of good (he was actually a weird warlock tricked by a fallen angel). His story, accent and looks COMBINED with in game happenings. </p><p></p><p>In another instance I had a fat red bearded barbarian (ie AD&D). He was known by his name, "the Fat). We started with max HP at level one but i rolled in front of the group 6 12s for hit points up to level 7! It was met with groans and or high fives depending on the player.</p><p></p><p>In play? He became known as "the tree" because he seemed to rarely hit but rather be hit and soak up damage for the party. He was famous for getting the party in trouble and ran with two halflings on his back from an angry mob. This again was a weird combo of design choices/backstory and totally random emergent play.</p><p></p><p>I think the two things come together. However, I cannot "make" it happen. I cannot force memorable characters. I know what helps--unique appearance, fun personality but in the end it is a crap shoot.</p><p></p><p>As to playing against type and or going against typical choices...I refuse to play a warlock who spams EB. Its dull to me. But when I try to get cute with mechanics it is fun at first and later I am over it. Any time I chase some ability combo or synergy, I am quickly bored when the novelty wears off.</p><p></p><p>I also write a lot of backstory and am thinking about toning it down. Its in the past. An outline is fine because no one "hears" the story while we are creating a new one!</p><p></p><p>It is about character. Not all are created equal. Not all happen the way we want. It can't be forced and sometimes you just have fun with vanilla.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7431722, member: 6689161"] Unfortunately this is largely true. However, my most memorable character had an interesting appearance, odd speech pattern (think King James bible thees and thous) and while giving sermons ostensibly from a place of good (he was actually a weird warlock tricked by a fallen angel). His story, accent and looks COMBINED with in game happenings. In another instance I had a fat red bearded barbarian (ie AD&D). He was known by his name, "the Fat). We started with max HP at level one but i rolled in front of the group 6 12s for hit points up to level 7! It was met with groans and or high fives depending on the player. In play? He became known as "the tree" because he seemed to rarely hit but rather be hit and soak up damage for the party. He was famous for getting the party in trouble and ran with two halflings on his back from an angry mob. This again was a weird combo of design choices/backstory and totally random emergent play. I think the two things come together. However, I cannot "make" it happen. I cannot force memorable characters. I know what helps--unique appearance, fun personality but in the end it is a crap shoot. As to playing against type and or going against typical choices...I refuse to play a warlock who spams EB. Its dull to me. But when I try to get cute with mechanics it is fun at first and later I am over it. Any time I chase some ability combo or synergy, I am quickly bored when the novelty wears off. I also write a lot of backstory and am thinking about toning it down. Its in the past. An outline is fine because no one "hears" the story while we are creating a new one! It is about character. Not all are created equal. Not all happen the way we want. It can't be forced and sometimes you just have fun with vanilla. [/QUOTE]
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