Voi_D_ragon
Explorer
Murderhobos, as you should all know, are adventurers who wander about, using their supernatural class powers and magic to take what they want from powerless commoners while ignoring the pitifully weak town guards.
How do you guys deal with them? There is obviously the possibility of making every town guard a 500 HP beast, or making sure every commoner is actually a shapeshifted ancient silver dragon, but honestly that would quickly get stale. After all, they hardly need to be saved by some lvl 5 adventurers if they can lay low whole kingdoms on a whim. The other solution is that there is an adventuring party every other block, each ready to spring into action when they see injustice befall their fellow humanoid, or to make some officials of justice very, very powerful and always close at hand. But what of a low fantasy world? What of a place where the group is close to the only adventuring party to walk the land, and no one has ever even seen a goblin or an orc? How could one deal with murderhobos in a world were, in a civilized context, they at the absolute top of the food chain in terms of individual power?
There are whispers of characters who are virtuous, who help the weak instead of trodding on them and leaving them in the mud while stealing what little belongs to them, but I do not believe in these stories; I have only seen adventurers who pillage, deceive and extort, without a shred of remorse, who will kill the NPC giving them a quest and take the reward he offers from his still-warm body, then go on the quest regardless because "Hey, we need XP! And loot!", or wait for another NPC to expose important plot points before looking at each other, shrugging and making an attack roll.
Anyway, how do you deal with murderhobos in your game, especially if it is low fantasy?
How do you guys deal with them? There is obviously the possibility of making every town guard a 500 HP beast, or making sure every commoner is actually a shapeshifted ancient silver dragon, but honestly that would quickly get stale. After all, they hardly need to be saved by some lvl 5 adventurers if they can lay low whole kingdoms on a whim. The other solution is that there is an adventuring party every other block, each ready to spring into action when they see injustice befall their fellow humanoid, or to make some officials of justice very, very powerful and always close at hand. But what of a low fantasy world? What of a place where the group is close to the only adventuring party to walk the land, and no one has ever even seen a goblin or an orc? How could one deal with murderhobos in a world were, in a civilized context, they at the absolute top of the food chain in terms of individual power?
There are whispers of characters who are virtuous, who help the weak instead of trodding on them and leaving them in the mud while stealing what little belongs to them, but I do not believe in these stories; I have only seen adventurers who pillage, deceive and extort, without a shred of remorse, who will kill the NPC giving them a quest and take the reward he offers from his still-warm body, then go on the quest regardless because "Hey, we need XP! And loot!", or wait for another NPC to expose important plot points before looking at each other, shrugging and making an attack roll.
Anyway, how do you deal with murderhobos in your game, especially if it is low fantasy?