fluffybunbunkittens
Hero
I'm about to start running a new campaign (Drakkenheim), using DnDBeyond for characters, and decided this would be a good time to implement the playtest changes so people get a preview ahead of time.
And... I cannot implement half of them. I can make subclasses, but not change classes. I can make new feats, but not hide old feats, and we don't know if there's going to be more feats in the actual release. I can make new races, but not tie racial feats to them. I guess I could manage weapon masteries by creating homebrew weapons that have those effects attached, but that's not super-smooth (edit: what do you mean magic items cannot have unique actions attached to them)
I'll end up just running a weird mix of old and new, but I didn't think that trying to run an actual playtest, using the official tools, would be so actively discouraged. The homebrew tools are in a really weird place where you can almost do so much stuff, but not quite.
Just venting.
And... I cannot implement half of them. I can make subclasses, but not change classes. I can make new feats, but not hide old feats, and we don't know if there's going to be more feats in the actual release. I can make new races, but not tie racial feats to them. I guess I could manage weapon masteries by creating homebrew weapons that have those effects attached, but that's not super-smooth (edit: what do you mean magic items cannot have unique actions attached to them)
I'll end up just running a weird mix of old and new, but I didn't think that trying to run an actual playtest, using the official tools, would be so actively discouraged. The homebrew tools are in a really weird place where you can almost do so much stuff, but not quite.
Just venting.
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