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<blockquote data-quote="ccooke" data-source="post: 8949025" data-attributes="member: 6695890"><p>It adds a bit more action flexibility. As Sorcerers Apprentice said, it doesn't eat a bonus action. That means a paladin could - on one turn - BA activate Divine Sense, detect a threat, move to them, action attack and (free action) smite. That sounds like a turn a paladin player would want to have.</p><p></p><p></p><p></p><p>They <em>have</em> said a few things recently about adding more weapon versatility, which may make a difference there. There's a quote in the Druid and Paladin packet saying:</p><p></p><p>If there were more variety and options in the use of melee weapons, it would make this a much better trade-off (while still making ranged paladins finally a thing). It's still a good point, though.</p><p></p><p>(On the subject of Fighters, this line from the "What is a Paladin" makes me really want to hope that they are reframing Fighters as something actually special in the world:</p><p></p><p>... Maybe?)</p><p></p><p></p><p></p><p>Yeah, this is a real step forward. It's not too mechanical, either. The guidance on the new Search and Study actions is also a boon for a new DM. I recall that some of the expert classes also get things like "Search as a Bonus Action". This is just better design - it's still able to do everything the old, descriptive rules could (The have just put more formal language into what the old rules allowed you to do), but it's now easier to rule, more supportive to the GM and has mechanical presence that allows characters who should have mechanical advantages in that area to shine. Considering all the skills involved, imagine trying to say "You have Advantage when you take the Study action regarding stonework" (Although in writing this, I can't actually find a <em>good</em> phrasing for the topic, which is annoying).</p></blockquote><p></p>
[QUOTE="ccooke, post: 8949025, member: 6695890"] It adds a bit more action flexibility. As Sorcerers Apprentice said, it doesn't eat a bonus action. That means a paladin could - on one turn - BA activate Divine Sense, detect a threat, move to them, action attack and (free action) smite. That sounds like a turn a paladin player would want to have. They [I]have[/I] said a few things recently about adding more weapon versatility, which may make a difference there. There's a quote in the Druid and Paladin packet saying: If there were more variety and options in the use of melee weapons, it would make this a much better trade-off (while still making ranged paladins finally a thing). It's still a good point, though. (On the subject of Fighters, this line from the "What is a Paladin" makes me really want to hope that they are reframing Fighters as something actually special in the world: ... Maybe?) Yeah, this is a real step forward. It's not too mechanical, either. The guidance on the new Search and Study actions is also a boon for a new DM. I recall that some of the expert classes also get things like "Search as a Bonus Action". This is just better design - it's still able to do everything the old, descriptive rules could (The have just put more formal language into what the old rules allowed you to do), but it's now easier to rule, more supportive to the GM and has mechanical presence that allows characters who should have mechanical advantages in that area to shine. Considering all the skills involved, imagine trying to say "You have Advantage when you take the Study action regarding stonework" (Although in writing this, I can't actually find a [I]good[/I] phrasing for the topic, which is annoying). [/QUOTE]
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