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<blockquote data-quote="DEFCON 1" data-source="post: 8949116" data-attributes="member: 7006"><p>I can only speak for myself... but the reason why these actions (Influence, Search, Study etc.) have not impacted me at all to bother commenting on them is that I don't play or run the game such that I feel they are necessary.</p><p></p><p>For me... "Actions" only matter in the Combat mini-game. That's the only time I ever have things broken down into tiny segments of Actions, Bonus actions, Reaction etc. Any time the PCs are out of the Combat mini-game... Actions are no longer a thing, players just have their characters do stuff. And if there's a chance their attempts to do stuff could fail... they have to roll Ability Checks. But "Actions" aren't needed, nor a list of what those "Actions" might be. Are these lists of Actionable items useful for other players? Quite possibly! I don't doubt it at all! That's why I don't dismiss them out of hand nor comment on the surveys that they seem unnecessary or should be removed. I'm sure they are quite useful to some people and can stay in the ruleset, they're just not useful to me.</p><p></p><p>It's really no different than Skill Challenges-- for some people having a more established and "gamified" (for lack of a better term) format to asking for and determining ultimate success for Ability Checks is a boon and a great way to learn when they should be used. But for me, this Skill Challenge mini-game just gets in the way. I don't need the PCs to succeed on "4 checks" to get what they want... because depending on how they roleplay they could get what they want on 3 checks. Or 2. Or even Zero! Because that's all just based upon my own intuition on what I think the opposing side is looking for and I can determine the PC's ultimate success on my own (and not just reaching some arbitrary number of "ability check successes").</p><p></p><p>If other people are also not really commenting on these Actions, my guess is that it might be for a similar reason.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8949116, member: 7006"] I can only speak for myself... but the reason why these actions (Influence, Search, Study etc.) have not impacted me at all to bother commenting on them is that I don't play or run the game such that I feel they are necessary. For me... "Actions" only matter in the Combat mini-game. That's the only time I ever have things broken down into tiny segments of Actions, Bonus actions, Reaction etc. Any time the PCs are out of the Combat mini-game... Actions are no longer a thing, players just have their characters do stuff. And if there's a chance their attempts to do stuff could fail... they have to roll Ability Checks. But "Actions" aren't needed, nor a list of what those "Actions" might be. Are these lists of Actionable items useful for other players? Quite possibly! I don't doubt it at all! That's why I don't dismiss them out of hand nor comment on the surveys that they seem unnecessary or should be removed. I'm sure they are quite useful to some people and can stay in the ruleset, they're just not useful to me. It's really no different than Skill Challenges-- for some people having a more established and "gamified" (for lack of a better term) format to asking for and determining ultimate success for Ability Checks is a boon and a great way to learn when they should be used. But for me, this Skill Challenge mini-game just gets in the way. I don't need the PCs to succeed on "4 checks" to get what they want... because depending on how they roleplay they could get what they want on 3 checks. Or 2. Or even Zero! Because that's all just based upon my own intuition on what I think the opposing side is looking for and I can determine the PC's ultimate success on my own (and not just reaching some arbitrary number of "ability check successes"). If other people are also not really commenting on these Actions, my guess is that it might be for a similar reason. [/QUOTE]
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