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D&D 5E (OOC) (5E) The Village


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Ancalagon

Dusty Dragon
I could tell you that...but I'm afraid that constitutes a question about the horns.

*stab*

*grabs the two horns and tries to keep the thiefling at bay*

"But can't you see that since your horns and the Universe are one, any question about anything would also be a question about the horns? You can't go through life like this"

Lal turns towards the two bemused drow elves and added

"I've had a similar arguments with a water buffalo on my way to Lamarakhi a few years ago, thankfully I was able to reason with it."
 

gargoyleking

Adventurer

Ancalagon

Dusty Dragon
Okay so I've decided on a Lightfoot Halfling Bard(Courtesan).

_: 4D6.HIGH(3) = [5, 3, 6, 1] = 14
4D6.HIGH(3) = [4, 5, 4, 5] = 14
4D6.HIGH(3) = [6, 3, 2, 3] = 12
4D6.HIGH(3) = [4, 1, 4, 5] = 13
4D6.HIGH(3) = [3, 4, 4, 6] = 14
4D6.HIGH(3) = [1, 4, 2, 2] = 8


I've got him basically built but will have to type him up tomorrow. Shouldn't be too hard, assuming I get the time to sit down in front of the computer in the morning.

Sent from my LG-H918 using EN World mobile app

Very solid scores there!

But... where is Courtesan from? I believe we are doing PhB only. Just trying to save you time :)
 

gargoyleking

Adventurer
I guess you're right. Was poking through a builder app and swore I'd seen it in the phb. That's what I get for not being well versed in the system anymore.

I also meant Courtier from Sword Coast adventurers guide. I'll pick something else.
 

gargoyleking

Adventurer
Dandin Applesbane
Lightfoot Halfling / 1st-level Bard / CN


BACKGROUND

Dandin grew up on the streets. He got caught stealing once. Once. After that he was far more careful and learned to rely more on his wits and his natural charisma. Eventually, he caught the eye of one of the local merchants who brought him in as an apprentice. Over the ensuing 5 years he learned much of the business world and more importantly, how to wheel and deal with the best of them. Eventually he earned enough to set himself up with a cart, a mule and a small load of supplies. Bidding his mentor goodbye he set off towards his destiny.

ROLE-PLAYING
Alignment: Chaotic Neutral
Personality Trait: Haggles tirelessly, Always trying to figure out what makes people tick.
Bond: The Bazaar where I learned my trade is the most important place in the world for me.
Ideal: In it for the freedom to do what he pleases, and make some coin on the side.
Flaw: I'm never satisfied with what I have. I always want more.

APPEARANCE
Gender: male
Age: 25 years
Height: 2' 10"
Weight: 38 lbs
Hair: Brown
Eyes: Blue

STATS <Saves>
Str 8 (-1)<-1>
Dex 16 (+3)<+5>
Con 12 (+1)<+1>
Int 14 (+2)<+2>
Wis 14 (+2)<+2>
Cha 14 (+2)<+4>

_: 4D6.HIGH(3) = [5, 3, 6, 1] = 14
4D6.HIGH(3) = [4, 5, 4, 5] = 14
4D6.HIGH(3) = [6, 3, 2, 3] = 12
4D6.HIGH(3) = [4, 1, 4, 5] = 13
4D6.HIGH(3) = [3, 4, 4, 6] = 14
4D6.HIGH(3) = [1, 4, 2, 2] = 8


HP 9
AC 14 (leather 11 + dex 3)
Prof Bonus +2
Init +3

Speed: 25 ft.
Senses:
Languages: Common, Elvish, Orc, Thieves’ Cant

BACKGROUND: Guild Artisan(Merchant var.)
Skill Prof: Insight, Persuasion
Languages: (+2)
Feature: Guild Membership

RACE: Lightfoot Halfling
+2 Dex, +1 Cha
Speed 25 ft.
Lucky: Reroll 1's on Attack, Abil check, Save throws. Must keep second result.
Brave: Adv. on saves vs. frightened.
Halfling Nimbleness: Move through the space of any creature that is larger than self.
Languages: Common, Halfling
Naturally Stealthy: May attempt to hide even when obscured only by a creature that is at least 1 size cat. larger than self.

CLASS: Bard 1
Hit Dice: 1d8
Saves: Dex, Cha
Skills: (3)
Spellcasting:
Cantrips Known: (2)
Spells Known: (4)
Spell Slots: 1st (2)
Save DC: 12
Spell Attack Mod: +4
Ritual Casting
Focus (Musical Instrument)
Bardic Inspiration (1d6, 0/2 used) <Long Rest>


PROFICIENCIES & SAVES
Armor: Light
Weapons: Simple Weapons, Hand xbows, Longswords, Rapiers, Shortswords
Tools: Flute, Dulcimer, Lyre


SKILLS
Deception <+4>
Insight <+4>
Performance <+4>
Persuasion <+4>
Stealth <+5>

Languages: Common, Halfling, Elvish, Dwarvish


ATTACKS
Rapier +5, 1d8+3(P), Finesse


EQUIPMENT ( 21.5/ 40 lbs comfortably carry / 120 lbs max carry)
Coinage: Gold (12), Silver (7), Copper (8)
Starting Equipment as Class and Background.
Rapier <2 lbs>
Dagger <1 lbs>
Sling (60 bullets) <4.5 lbs>
Flute
Leather Armor <10 lbs>
Traveler's Clothes <4 lbs>


Cart: (Mule pulled)
Chest
Set of fine clothes, Bottle of Ink, Ink pen, lamp, flask of oil (2), Sheets of paper(5), Case (map/scroll)(2), Vial of perfume, sealing wax, soap, Bedroll, Blanket (2)
 



Quickleaf

Legend
Well, a lawful party we are not! 10 PCs! Ten! Kiraya, you are a brave person :)

Why am I getting an Akira Kurosawa vibe? 10 heroes with no master, and less reason to trust each other, must face an army of evil.
 


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