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(OOC) A Hard Time in Harrowdale
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<blockquote data-quote="Myth and Legend" data-source="post: 4696236" data-attributes="member: 82679"><p><strong>Abrielle Elaéyadar</strong></p><p></p><p><strong>Chaotic Good Female Sun Elf <span style="color: DarkOrange">Bard</span></strong><span style="color: DarkOrange"> 1</span></p><p></p><p><strong>Patron Deity:</strong> Corellon Larethian</p><p></p><p><strong>Starting Region:</strong> Evermeet</p><p></p><p><strong>EXP:</strong> 150</p><p></p><p></p><p>Racial modifiers: +2 Intelligence, –2 Constitution. </p><p></p><p><strong>Strength</strong> 10 (+0)</p><p><strong>Dexterity</strong> 14 (+2)</p><p><strong>Constitution</strong> 8 (-1)</p><p><strong>Intelligence</strong> 16 (+3)</p><p><strong>Wisdom</strong> 8 (-1)</p><p><strong>Charisma</strong> 18 (+4)</p><p> </p><p><strong>Size:</strong> Medium</p><p><strong>Age:</strong> 106</p><p><strong>Height:</strong> 5' 2"</p><p><strong>Weight:</strong> 96 lb</p><p><strong>Eyes:</strong> Bright Green</p><p><strong>Hair:</strong> Copper Red</p><p><strong>Skin:</strong> Light Brown</p><p></p><p><strong>Appearance:</strong> A radiant girl of a tiny frame, especially for her race, Abrielle has delicate features and a beguiling smile. Her hair flows in waves down to her shoulders, the colour of molten copper, her eyes shine with the bright green of spring leaves and her teeth are white and straight, hidden behind delicate lips. Her skin is of a light brown tint and her body is slender and delicate, with a thin waist and round breasts. Abrielle is commonly dressed in a dark green dress with ornate embroiders of leaves woven in to it with orange string and sometimes wears small round earings made of polished copper.</p><p></p><p></p><p><strong>Total Hit Points:</strong> 5</p><p></p><p></p><p><strong>Speed:</strong> 30 feet (20 current - Medium Load)</p><p></p><p><strong>Armor Class:</strong> 15 = 10 + 3 [Studded Leather] + 2 [dexterity]</p><p></p><p> <strong>Touch AC:</strong> 12</p><p> <strong>Flat-footed:</strong> 14</p><p></p><p><strong>Initiative modifier:</strong> + 2 = + 2 [dexterity]</p><p><strong>Fortitude save:</strong> - 1 = 0 [base] -1 [constitution]</p><p><strong>Reflex save:</strong> + 4 = 2 [base] + 2 [dexterity]</p><p><strong>Will save:</strong> + 1 = 2 [base] -1 [wisdom]</p><p><strong>Attack (handheld):</strong> + 0 = 0 [base]</p><p><strong>Attack (missile):</strong> + 2 = 0 [base] + 2 [dexterity]</p><p><strong>Grapple check:</strong> + 0 = 0 [base]</p><p></p><p>Light load: 33 lb. or less</p><p>Medium load: 34-66 lb.</p><p>Heavy load: 67-100 lb.</p><p>Lift over head: 100 lb.</p><p>Lift off ground: 200 lb.</p><p>Push or drag: 500 lb.</p><p></p><p></p><p></p><p></p><p><strong>Languages:</strong> Common, Elven, Sylvan, Draconic, Celestial</p><p></p><p></p><p>Longsword [1d8, crit 19-20/x2, 4 lb., one-handed, slashing]</p><p></p><p>Shortbow [1d6, crit x3, range inc. 100 ft, 2 lb, piercing]</p><p></p><p>Masterwork Studded leather [light; + 3 AC; max dex + 5; check penalty 0; 15 lb.] </p><p></p><p></p><p><strong>Feats:</strong></p><p></p><p> <strong>Artist</strong> (+2 bonus on all Perform checks and on checks with one Craft skill that involves art)</p><p></p><p> </p><p><strong>Appraise</strong> +3</p><p><strong>Balance</strong> +2 (-1 with current load)</p><p><strong>Bluff</strong> +8</p><p><strong>Climb</strong> 0 (-3 with current load)</p><p><strong>Concentration</strong> +3</p><p><strong>Craft</strong> +3</p><p><strong>Craft</strong> (Draw) +5</p><p><strong>Diplomacy</strong> +8</p><p><strong>Disguise</strong> +8</p><p><strong>Escape Artist</strong> +2 (-1 with current load)</p><p><strong>Forgery</strong> +3</p><p><strong>Gather Information</strong> +8</p><p><strong>Heal</strong> -1</p><p><strong>Hide</strong> +2 (-1 with current load)</p><p><strong>Intimidate</strong> +4</p><p><strong>Jump</strong> 0 (-3 with current load)</p><p><strong>Knowledge</strong> (history) +7</p><p><strong>Listen</strong> +1</p><p><strong>Move Silently</strong> +2 (-1 with current load)</p><p><strong>Perform</strong> (Stringed Instruments) +10</p><p><strong>Perform</strong> (Dance) +10</p><p><strong>Ride</strong> +2</p><p><strong>Search</strong> +5</p><p><strong>Spot</strong> +1</p><p><strong>Sense Motive</strong> +3</p><p><strong>Survival</strong> -1</p><p><strong>Swim</strong> +0 (-6 with current load)</p><p><strong>Use Rope</strong> +2</p><p> </p><p></p><p>Zero-level Bard spells: 2 per day</p><p></p><p>Spells known: four 0 level</p><p></p><p><strong>0 level spells:</strong> Prestidigitation, Daze, Mending, Message</p><p></p><p>[sblock=Sun Elf]</p><p></p><p></p><p> * +2 Intelligence, –2 Constitution.</p><p> * Humanoid (Elf)</p><p> * Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size.</p><p> * Sun elf base land speed is 30 feet.</p><p> * Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p> * Low-Light Vision: A sun elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p> * Weapon Proficiency: Sun elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</p><p> * +2 racial bonus on Listen, Search, and Spot checks. A sun elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p> * Automatic Languages: Common and Elven. Bonus Languages: Auran, Celestial, Chondathan, Draconic, Gnome, Halfling, Illuskan, Sylvan.</p><p> * Favored Class: Wizard. A multiclass sun elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.</p><p> * Level Adjustment: +0 </p><p></p><p></p><p>Bard</p><p></p><p> * Bardic Knowledge</p><p> * Bardic Music</p><p> * Can know only limited numbers of spells</p><p> * High charisma gains bonus spells daily</p><p></p><p>[/sblock]</p><p></p><p>Abrielle Elaéyadar's Equipment:</p><p></p><p></p><p>Longsword 15 gp 4 lb</p><p>Shortbow 30 gp 2lb</p><p>Masterwork Studded Leather (<em>bonus</em>) 20 lb</p><p>Potion of Cure Light Wounds x 3 (<em>bonus</em>) 3/10 lb</p><p>Musical instrument (Fiddle) 5 gp 3 lb</p><p>Arrows 2 quivers 2 gp 6 lb</p><p>Backpack 2 gp 2 lb</p><p>Mirror 10 gp 1/2 lb</p><p>Flint & Steel 1 gp</p><p>Waterskins x1 1 gp 4 lb</p><p>Blanket, winter 5 sp 3 lb</p><p>Sewing needle 5 SP</p><p>Soap 5 SP 1 lb</p><p>Bedroll 1 sp 5 lb</p><p>Trail rations x 3: 1 gp 5 sp, 3 lb</p><p>Spell component pouch 2 lb</p><p> </p><p> _____</p><p> Total: 71 gp and 1 sp ; 57.3 lb</p><p></p><p>GP on person: 88 gp, 8 sp, 10 cp</p><p></p><p>HP: </p><p></p><p>Lvel 1: 5</p><p></p><p> </p><p><strong>More about Abrielle Elaéyadar:</strong></p><p></p><p> Abrielle was born on the island of Evermeet, home of the Sun Elves and one of the great bastions for Elven power on Toril. She lived in the capital city of Leuthilspar, and is the daughter of Lysanthir Elaéyadar, a Mage of some renown and avid researcher of the arcane arts, and Chasianna Elaéyadar, a devout priestess of Corellon Larethian. Abrielle was taught to worship and love the patron of the Elven pantheon by her mother, even though she was never devout enough to the religious practices to show promise as a Cleric.</p><p></p><p> Growing up on Evermeet was not as fun as one might think, for Abrielle's unusually cheerful demeanor and taste for song, dance and arts were not common amongst her people, and her family in particular. Her parents had been steering her in what they deemed the right direction, and wanted her to harness her innate power as a Sorceress. As soon as she was old enough to wander around, Abrielle started exploring the island in search of entertainment and new friends. Her father's associates however, all serious and stern Mages, knew her and frequently escorted her back home before she could get "distracted from her important studies".</p><p></p><p> It wasn't long before the young Elven girl taught herself how to disguise her appearance, so she could elude her mentors and frequent inns and taverns where she could practice the arts of music and dance. She avoided places like Throleatha's Public House and in stead enjoyed establishments that had a myriad of races as their patrons. Abrielle befriended some of the entertainers in her favorite taverns and honed her skills with the fiddle and dance.</p><p></p><p> Out of her lessons she only paid attention to the history of Faerun and it's noble houses, dreaming of the life of an adventurer or the exciting political intrigue of a high court.</p><p></p><p> As she grew in to the Elvish adolescence, Abrielle became a beautiful female with flowing hair the colour of molten copper and bright green eyes, that contrasted with her light brown skin. Her slender body and delicate features gathered the attention of both lads and men alike. However the rules of Sun Elven courtship were all too pompous and boring for her, and in time the girl learned how to lead her potential suitors by the nose with charm and wit alone.</p><p></p><p> Four years before her entry in to Sun Elven adulthood, Abrielle took a bold move and while accompanying one one of her mentors to the mainland, she abandoned her boring life and took up the profession of a traveling Bard. Abrielle had escaped with the clothes on her back, some money and a few magical trinkets that had been on her person at the time, and purchased the rest of her equipment from the first merchant she encountered. Her parents had tried locating her several times trough divination magic and had sent mercenaries to retrieve her, but so far Abrielle has been lucky enough to avoid them. Currently she has just arrived in Harrowdale Town, hoping to evade her father's men by going so far up North.</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 4696236, member: 82679"] [B]Abrielle Elaéyadar[/B] [B]Chaotic Good Female Sun Elf [COLOR=DarkOrange]Bard[/COLOR][/B][COLOR=DarkOrange] 1[/COLOR] [B]Patron Deity:[/B] Corellon Larethian [B]Starting Region:[/B] Evermeet [B]EXP:[/B] 150 Racial modifiers: +2 Intelligence, –2 Constitution. [B]Strength[/B] 10 (+0) [B]Dexterity[/B] 14 (+2) [B]Constitution[/B] 8 (-1) [B]Intelligence[/B] 16 (+3) [B]Wisdom[/B] 8 (-1) [B]Charisma[/B] 18 (+4) [B]Size:[/B] Medium [B]Age:[/B] 106 [B]Height:[/B] 5' 2" [B]Weight:[/B] 96 lb [B]Eyes:[/B] Bright Green [B]Hair:[/B] Copper Red [B]Skin:[/B] Light Brown [B]Appearance:[/B] A radiant girl of a tiny frame, especially for her race, Abrielle has delicate features and a beguiling smile. Her hair flows in waves down to her shoulders, the colour of molten copper, her eyes shine with the bright green of spring leaves and her teeth are white and straight, hidden behind delicate lips. Her skin is of a light brown tint and her body is slender and delicate, with a thin waist and round breasts. Abrielle is commonly dressed in a dark green dress with ornate embroiders of leaves woven in to it with orange string and sometimes wears small round earings made of polished copper. [B]Total Hit Points:[/B] 5 [B]Speed:[/B] 30 feet (20 current - Medium Load) [B]Armor Class:[/B] 15 = 10 + 3 [Studded Leather] + 2 [dexterity] [B]Touch AC:[/B] 12 [B]Flat-footed:[/B] 14 [B]Initiative modifier:[/B] + 2 = + 2 [dexterity] [B]Fortitude save:[/B] - 1 = 0 [base] -1 [constitution] [B]Reflex save:[/B] + 4 = 2 [base] + 2 [dexterity] [B]Will save:[/B] + 1 = 2 [base] -1 [wisdom] [B]Attack (handheld):[/B] + 0 = 0 [base] [B]Attack (missile):[/B] + 2 = 0 [base] + 2 [dexterity] [B]Grapple check:[/B] + 0 = 0 [base] Light load: 33 lb. or less Medium load: 34-66 lb. Heavy load: 67-100 lb. Lift over head: 100 lb. Lift off ground: 200 lb. Push or drag: 500 lb. [B]Languages:[/B] Common, Elven, Sylvan, Draconic, Celestial Longsword [1d8, crit 19-20/x2, 4 lb., one-handed, slashing] Shortbow [1d6, crit x3, range inc. 100 ft, 2 lb, piercing] Masterwork Studded leather [light; + 3 AC; max dex + 5; check penalty 0; 15 lb.] [B]Feats:[/B] [B]Artist[/B] (+2 bonus on all Perform checks and on checks with one Craft skill that involves art) [B]Appraise[/B] +3 [B]Balance[/B] +2 (-1 with current load) [B]Bluff[/B] +8 [B]Climb[/B] 0 (-3 with current load) [B]Concentration[/B] +3 [B]Craft[/B] +3 [B]Craft[/B] (Draw) +5 [B]Diplomacy[/B] +8 [B]Disguise[/B] +8 [B]Escape Artist[/B] +2 (-1 with current load) [B]Forgery[/B] +3 [B]Gather Information[/B] +8 [B]Heal[/B] -1 [B]Hide[/B] +2 (-1 with current load) [B]Intimidate[/B] +4 [B]Jump[/B] 0 (-3 with current load) [B]Knowledge[/B] (history) +7 [B]Listen[/B] +1 [B]Move Silently[/B] +2 (-1 with current load) [B]Perform[/B] (Stringed Instruments) +10 [B]Perform[/B] (Dance) +10 [B]Ride[/B] +2 [B]Search[/B] +5 [B]Spot[/B] +1 [B]Sense Motive[/B] +3 [B]Survival[/B] -1 [B]Swim[/B] +0 (-6 with current load) [B]Use Rope[/B] +2 Zero-level Bard spells: 2 per day Spells known: four 0 level [B]0 level spells:[/B] Prestidigitation, Daze, Mending, Message [sblock=Sun Elf] * +2 Intelligence, –2 Constitution. * Humanoid (Elf) * Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size. * Sun elf base land speed is 30 feet. * Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. * Low-Light Vision: A sun elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. * Weapon Proficiency: Sun elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. * +2 racial bonus on Listen, Search, and Spot checks. A sun elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. * Automatic Languages: Common and Elven. Bonus Languages: Auran, Celestial, Chondathan, Draconic, Gnome, Halfling, Illuskan, Sylvan. * Favored Class: Wizard. A multiclass sun elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. * Level Adjustment: +0 Bard * Bardic Knowledge * Bardic Music * Can know only limited numbers of spells * High charisma gains bonus spells daily [/sblock] Abrielle Elaéyadar's Equipment: Longsword 15 gp 4 lb Shortbow 30 gp 2lb Masterwork Studded Leather ([I]bonus[/I]) 20 lb Potion of Cure Light Wounds x 3 ([I]bonus[/I]) 3/10 lb Musical instrument (Fiddle) 5 gp 3 lb Arrows 2 quivers 2 gp 6 lb Backpack 2 gp 2 lb Mirror 10 gp 1/2 lb Flint & Steel 1 gp Waterskins x1 1 gp 4 lb Blanket, winter 5 sp 3 lb Sewing needle 5 SP Soap 5 SP 1 lb Bedroll 1 sp 5 lb Trail rations x 3: 1 gp 5 sp, 3 lb Spell component pouch 2 lb _____ Total: 71 gp and 1 sp ; 57.3 lb GP on person: 88 gp, 8 sp, 10 cp HP: Lvel 1: 5 [B]More about Abrielle Elaéyadar:[/B] Abrielle was born on the island of Evermeet, home of the Sun Elves and one of the great bastions for Elven power on Toril. She lived in the capital city of Leuthilspar, and is the daughter of Lysanthir Elaéyadar, a Mage of some renown and avid researcher of the arcane arts, and Chasianna Elaéyadar, a devout priestess of Corellon Larethian. Abrielle was taught to worship and love the patron of the Elven pantheon by her mother, even though she was never devout enough to the religious practices to show promise as a Cleric. Growing up on Evermeet was not as fun as one might think, for Abrielle's unusually cheerful demeanor and taste for song, dance and arts were not common amongst her people, and her family in particular. Her parents had been steering her in what they deemed the right direction, and wanted her to harness her innate power as a Sorceress. As soon as she was old enough to wander around, Abrielle started exploring the island in search of entertainment and new friends. Her father's associates however, all serious and stern Mages, knew her and frequently escorted her back home before she could get "distracted from her important studies". It wasn't long before the young Elven girl taught herself how to disguise her appearance, so she could elude her mentors and frequent inns and taverns where she could practice the arts of music and dance. She avoided places like Throleatha's Public House and in stead enjoyed establishments that had a myriad of races as their patrons. Abrielle befriended some of the entertainers in her favorite taverns and honed her skills with the fiddle and dance. Out of her lessons she only paid attention to the history of Faerun and it's noble houses, dreaming of the life of an adventurer or the exciting political intrigue of a high court. As she grew in to the Elvish adolescence, Abrielle became a beautiful female with flowing hair the colour of molten copper and bright green eyes, that contrasted with her light brown skin. Her slender body and delicate features gathered the attention of both lads and men alike. However the rules of Sun Elven courtship were all too pompous and boring for her, and in time the girl learned how to lead her potential suitors by the nose with charm and wit alone. Four years before her entry in to Sun Elven adulthood, Abrielle took a bold move and while accompanying one one of her mentors to the mainland, she abandoned her boring life and took up the profession of a traveling Bard. Abrielle had escaped with the clothes on her back, some money and a few magical trinkets that had been on her person at the time, and purchased the rest of her equipment from the first merchant she encountered. Her parents had tried locating her several times trough divination magic and had sent mercenaries to retrieve her, but so far Abrielle has been lucky enough to avoid them. Currently she has just arrived in Harrowdale Town, hoping to evade her father's men by going so far up North. [/QUOTE]
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