• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

(OOC) A Hard Time in Harrowdale

Arkhandus

First Post
Edit: This is now the OOC thread. Recruitment is closed.

For those who've been looking for a Forgotten Realms or low-level game, here you go. This will be an adventure for 1st-level PCs, taking them to 2nd or 3rd level by the time it wraps up. I'm not expecting this to turn into a lasting campaign, just a long adventure or string of short adventures linked together.

I don't have the 3.5-updated material for FR (i.e. I don't have Player's Guide to Faerûn), so this game is restricted to what I *do* have: FRCS, Monsters of Faerun, Magic of Faerûn, Lords of Darkness, and the 3.5 core rules. Any material in these FR books that contradicts the 3.5 core is ignored (use the 3.5 core versions of those bits and pieces). Where necessary, I will convert FR monsters to 3.5 myself, such as changing DR or immunities to fit 3.5 standards.

Posting Rate: At least once every few days for the players; every 1-2 days during combat sequences, preferably.

Starting Location: Harrowdale Town, in Harrowdale of the Dalelands, in Faerûn.

Adventure Type: Wilderness/urban mix, beginning with a little search-and-rescue.

Rolls: All rolling will be handled on InvisibleCastle ( Roll Dice ), using your character's first name only. As noted there, you can make multiple rolls at once by putting a semicolon ; after each die, such as 1d20+0+2; 1d6+2; 1d6

Starting Level: 1st (0 XP).

HP: Maximum, for all levels.

Ability Scores: Choose one of the following ability score sets, and arrange the six scores as desired, then apply racial adjustments as appropriate: set 1 (18, 14, 14, 10, 10, and 8), set 2 (16, 16, 14, 12, 10, and 8), or set 3 (14, 14, 14, 14, 12, and 12).

Starting Gold/Gear: Maximum starting gold for your class at 1st-level, plus your choice of bonus equipment for your region in the FRCS (if your starting class is listed as a preferred class for your character's home region). Spend your gold on starting gear however you choose, but magic items cannot be purchased at character creation, except for potions and scrolls (which you may purchase at character creation for this game). Certain regions list a minor magic item, like a feather token, as an option for bonus starting gear, and that ignores this restriction.

Playable Races: Any from the Forgotten Realms Campaign Setting rulebook or Monsters of Faerûn, except as follows. MoF races are allowed only with DM approval on a case-by-case basis. I will only allow a maximum of +1 ECL/Level Adjustment for starting characters, so no race with a higher ECL/LA is allowed. Regardless of ECL/LA, you start with 0 XP and normal 1st-level gold. With an ECL or LA bonus, you will gain XP as per a higher-level character, thus advancing more slowly.

Minor Houserules: Bloodline of Fire grants +1 to fire save DCs instead of +2, and Spellcasting Prodigy only treats the relevant score as 1 point higher instead of 2. If I find anything else that needs a minor tweak for this game, I will give notice and add it here.

Character Submission Notes: You must have a reasonable explanation for how or why your character is in Harrowdale, and if your character belongs to an unusual or exotic race, there must be a good reason for their presence and acceptance in Harrowdale Town. You must submit at least a basic background on your character regardless. Don't expect a big background to serve any purpose, since this is likely to be a one-shot game. However, you will receive bonus XP after the first in-game day of action, based on your background, and there will be XP awarded for active roleplay during the game.

You must also include a description of your character's appearance. As normal for the Forgotten Realms, you must note a Patron Deity and a Home Region for your character. Your character sheet will be submitted to this thread IN A POST. I will not touch file attachments, and I don't want to bother with checking sheets saved on other websites; I want them all directly in this thread for easy reference. If you don't have a character sheet template of your own, you can use the following.



Joe Shmoe, Male Human, Commoner 1
Age 20, Height 5'-10", Weight 140 lbs., ECL +0, XP 0
Tanned White Skin, Brown Hair, Brown Eyes, Alignment: Neutral
Languages (Literate): Chondathan, Common
Home Region: Dalelands, Patron Deity: Chauntea

Strength 10, Dexterity 10, Constitution 10
Intelligence 10, Wisdom 10, Charisma 10

Maximum HP 4, Current HP 4, Nonlethal Damage 0
Initiative +0, Speed 30 feet, Armor Check Penalty -0
Armor Class 10, Touch AC 10, Flat-Footed AC 10
Fortitude +0, Reflex +0, Will +0
BAB +0, Melee +0, Ranged +0, Grapple +0

Feats: Skill Focus (Handle Animal), Skill Focus (Profession - Farmer)

Skills: Climb +2 (2 ranks, +0 Str, +0 other), Handle Animal +7 (4 ranks, +0 Cha, +3 other), Profession (Farmer) +7 (4 ranks, +0 Wis, +3 other), Spot +2 (2 ranks, +0 Wis, +0 other)

Proficiencies: Sickle

Class Features: None

Racial Traits: Medium humanoid (human), base speed 30 feet, no ability score adjustments, bonus feat, extra skill points, highest-level class is favored class

Possessions: Sickle (6 gp, 3 pounds), Peasant's Outfit (free starting outfit, worn outfit doesn't count towards carried load), 2 Spare Peasant's Outfits (2 sp, 4 pounds), Bedroll (1 sp, 5 pounds), Sack (1 sp, 0.5 pounds), Flint and Steel (1 gp, 0 pounds), Waterskin (1 gp, 4 pounds), 0 gp, 15 sp, 10 cp

Load 17 pounds, Light 33 pounds, Medium 66 pounds, Heavy 100 pounds

Attacks:
Sickle +0 melee for 1d6+0 slashing damage

Appearance: Joe Shmoe is a nondescript male human with scruffy brown hair, brown eyes, tanned white skin, and a scruffy beard, who looks to be in his twenties. His hands are dirty, calloused, and lightly scarred from fieldwork and animals. He is of average height and kind of scrawny from poor food, wearing dirty rags permanently stained from years of farmwork. A tiny bag hangs from the cord that serves as his makeshift belt, clinking with the sound of the scant few coins he's earned.

Background: Joe Shmoe has no notable background, because is an average, completely uninteresting farmer from a long line of uninteresting and unexceptional farmers. He has many siblings, cousins, and other relatives, but none of them are of any interest either. Their life stories would bore you to tears.
 
Last edited:

log in or register to remove this ad

ethandrew

First Post
How fortuitous that someone was asking for an FR game and lo and behold one appears. Coincidence? Perhaps. Perhaps not...

How many players are you looking for?
 



Arkhandus

First Post
3-6 players is my target.

And WD, no I haven't seen that site before, though I never really searched for extra Realms-lore on the net beyond one or two visits to Candlekeep several years ago. I'll take a look at it though.
 

crazy_monkey1956

First Post
Got room for a Monkey? :D

Before I cook up stats, I was wondering if you'd allow a lythari who grows into her abilities (aka monster/template class). The character would start as a normal 1st level wood elf cleric of Selune and develop into a lythari with experience.
 

Myth and Legend

First Post
Abrielle Elaéyadar

Chaotic Good Female Sun Elf Bard 1

Patron Deity: Corellon Larethian

Starting Region: Evermeet

EXP: 150


Racial modifiers: +2 Intelligence, –2 Constitution.

Strength 10 (+0)
Dexterity 14 (+2)
Constitution 8 (-1)
Intelligence 16 (+3)
Wisdom 8 (-1)
Charisma 18 (+4)

Size: Medium
Age: 106
Height: 5' 2"
Weight: 96 lb
Eyes: Bright Green
Hair: Copper Red
Skin: Light Brown

Appearance: A radiant girl of a tiny frame, especially for her race, Abrielle has delicate features and a beguiling smile. Her hair flows in waves down to her shoulders, the colour of molten copper, her eyes shine with the bright green of spring leaves and her teeth are white and straight, hidden behind delicate lips. Her skin is of a light brown tint and her body is slender and delicate, with a thin waist and round breasts. Abrielle is commonly dressed in a dark green dress with ornate embroiders of leaves woven in to it with orange string and sometimes wears small round earings made of polished copper.


Total Hit Points: 5


Speed: 30 feet (20 current - Medium Load)

Armor Class: 15 = 10 + 3 [Studded Leather] + 2 [dexterity]

Touch AC: 12
Flat-footed: 14

Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: - 1 = 0 [base] -1 [constitution]
Reflex save: + 4 = 2 [base] + 2 [dexterity]
Will save: + 1 = 2 [base] -1 [wisdom]
Attack (handheld): + 0 = 0 [base]
Attack (missile): + 2 = 0 [base] + 2 [dexterity]
Grapple check: + 0 = 0 [base]

Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.




Languages: Common, Elven, Sylvan, Draconic, Celestial


Longsword [1d8, crit 19-20/x2, 4 lb., one-handed, slashing]

Shortbow [1d6, crit x3, range inc. 100 ft, 2 lb, piercing]

Masterwork Studded leather [light; + 3 AC; max dex + 5; check penalty 0; 15 lb.]


Feats:

Artist (+2 bonus on all Perform checks and on checks with one Craft skill that involves art)


Appraise +3
Balance +2 (-1 with current load)
Bluff +8
Climb 0 (-3 with current load)
Concentration +3
Craft +3
Craft (Draw) +5
Diplomacy +8
Disguise +8
Escape Artist +2 (-1 with current load)
Forgery +3
Gather Information +8
Heal -1
Hide +2 (-1 with current load)
Intimidate +4
Jump 0 (-3 with current load)
Knowledge (history) +7
Listen +1
Move Silently +2 (-1 with current load)
Perform (Stringed Instruments) +10
Perform (Dance) +10
Ride +2
Search +5
Spot +1
Sense Motive +3
Survival -1
Swim +0 (-6 with current load)
Use Rope +2


Zero-level Bard spells: 2 per day

Spells known: four 0 level

0 level spells: Prestidigitation, Daze, Mending, Message

[sblock=Sun Elf]


* +2 Intelligence, –2 Constitution.
* Humanoid (Elf)
* Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size.
* Sun elf base land speed is 30 feet.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Low-Light Vision: A sun elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* Weapon Proficiency: Sun elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
* +2 racial bonus on Listen, Search, and Spot checks. A sun elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Automatic Languages: Common and Elven. Bonus Languages: Auran, Celestial, Chondathan, Draconic, Gnome, Halfling, Illuskan, Sylvan.
* Favored Class: Wizard. A multiclass sun elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
* Level Adjustment: +0


Bard

* Bardic Knowledge
* Bardic Music
* Can know only limited numbers of spells
* High charisma gains bonus spells daily

[/sblock]

Abrielle Elaéyadar's Equipment:


Longsword 15 gp 4 lb
Shortbow 30 gp 2lb
Masterwork Studded Leather (bonus) 20 lb
Potion of Cure Light Wounds x 3 (bonus) 3/10 lb
Musical instrument (Fiddle) 5 gp 3 lb
Arrows 2 quivers 2 gp 6 lb
Backpack 2 gp 2 lb
Mirror 10 gp 1/2 lb
Flint & Steel 1 gp
Waterskins x1 1 gp 4 lb
Blanket, winter 5 sp 3 lb
Sewing needle 5 SP
Soap 5 SP 1 lb
Bedroll 1 sp 5 lb
Trail rations x 3: 1 gp 5 sp, 3 lb
Spell component pouch 2 lb

_____
Total: 71 gp and 1 sp ; 57.3 lb

GP on person: 88 gp, 8 sp, 10 cp

HP:

Lvel 1: 5


More about Abrielle Elaéyadar:

Abrielle was born on the island of Evermeet, home of the Sun Elves and one of the great bastions for Elven power on Toril. She lived in the capital city of Leuthilspar, and is the daughter of Lysanthir Elaéyadar, a Mage of some renown and avid researcher of the arcane arts, and Chasianna Elaéyadar, a devout priestess of Corellon Larethian. Abrielle was taught to worship and love the patron of the Elven pantheon by her mother, even though she was never devout enough to the religious practices to show promise as a Cleric.

Growing up on Evermeet was not as fun as one might think, for Abrielle's unusually cheerful demeanor and taste for song, dance and arts were not common amongst her people, and her family in particular. Her parents had been steering her in what they deemed the right direction, and wanted her to harness her innate power as a Sorceress. As soon as she was old enough to wander around, Abrielle started exploring the island in search of entertainment and new friends. Her father's associates however, all serious and stern Mages, knew her and frequently escorted her back home before she could get "distracted from her important studies".

It wasn't long before the young Elven girl taught herself how to disguise her appearance, so she could elude her mentors and frequent inns and taverns where she could practice the arts of music and dance. She avoided places like Throleatha's Public House and in stead enjoyed establishments that had a myriad of races as their patrons. Abrielle befriended some of the entertainers in her favorite taverns and honed her skills with the fiddle and dance.

Out of her lessons she only paid attention to the history of Faerun and it's noble houses, dreaming of the life of an adventurer or the exciting political intrigue of a high court.

As she grew in to the Elvish adolescence, Abrielle became a beautiful female with flowing hair the colour of molten copper and bright green eyes, that contrasted with her light brown skin. Her slender body and delicate features gathered the attention of both lads and men alike. However the rules of Sun Elven courtship were all too pompous and boring for her, and in time the girl learned how to lead her potential suitors by the nose with charm and wit alone.

Four years before her entry in to Sun Elven adulthood, Abrielle took a bold move and while accompanying one one of her mentors to the mainland, she abandoned her boring life and took up the profession of a traveling Bard. Abrielle had escaped with the clothes on her back, some money and a few magical trinkets that had been on her person at the time, and purchased the rest of her equipment from the first merchant she encountered. Her parents had tried locating her several times trough divination magic and had sent mercenaries to retrieve her, but so far Abrielle has been lucky enough to avoid them. Currently she has just arrived in Harrowdale Town, hoping to evade her father's men by going so far up North.
 
Last edited:



Myth and Legend

First Post
Oh sorry i used the help of a char generator for some of this stuff :blush: Lingering Song is in Song and Silence (and in Icewind Dale II where i first saw it). I can always get another feat though if that's not allowed no problem :) Regarding the gold and weight - i did the whole char creation while i was at work, and i was constantly distracted by the phone.. I also added some things, removed things, added other things so i might have messed that up in the end. Please let me know exactly what must be changed. I think i fixed the racial skill bonuses, if not let me know as well :lol:

One more thing, i changed her instrument from Lute to Fiddle, i hope that's ok. The lute was too serious for her. Plus, i think subconsciously i might have had this video as inspiration for the character: [ame="http://www.youtube.com/watch?v=aIxUXjJL4mk"]YouTube - Celtic Woman - A New Journey - Reels[/ame] That's for anyone that doubts the use of two perform checks simoltaneously :lol:

Oh, also, i use this site a lot when i reference: http://www.d20srd.org/index.htm
 
Last edited:

Remove ads

Top