Arkhandus
First Post
Edit: This is now the OOC thread. Recruitment is closed.
For those who've been looking for a Forgotten Realms or low-level game, here you go. This will be an adventure for 1st-level PCs, taking them to 2nd or 3rd level by the time it wraps up. I'm not expecting this to turn into a lasting campaign, just a long adventure or string of short adventures linked together.
I don't have the 3.5-updated material for FR (i.e. I don't have Player's Guide to Faerûn), so this game is restricted to what I *do* have: FRCS, Monsters of Faerun, Magic of Faerûn, Lords of Darkness, and the 3.5 core rules. Any material in these FR books that contradicts the 3.5 core is ignored (use the 3.5 core versions of those bits and pieces). Where necessary, I will convert FR monsters to 3.5 myself, such as changing DR or immunities to fit 3.5 standards.
Posting Rate: At least once every few days for the players; every 1-2 days during combat sequences, preferably.
Starting Location: Harrowdale Town, in Harrowdale of the Dalelands, in Faerûn.
Adventure Type: Wilderness/urban mix, beginning with a little search-and-rescue.
Rolls: All rolling will be handled on InvisibleCastle ( Roll Dice ), using your character's first name only. As noted there, you can make multiple rolls at once by putting a semicolon ; after each die, such as 1d20+0+2; 1d6+2; 1d6
Starting Level: 1st (0 XP).
HP: Maximum, for all levels.
Ability Scores: Choose one of the following ability score sets, and arrange the six scores as desired, then apply racial adjustments as appropriate: set 1 (18, 14, 14, 10, 10, and 8), set 2 (16, 16, 14, 12, 10, and 8), or set 3 (14, 14, 14, 14, 12, and 12).
Starting Gold/Gear: Maximum starting gold for your class at 1st-level, plus your choice of bonus equipment for your region in the FRCS (if your starting class is listed as a preferred class for your character's home region). Spend your gold on starting gear however you choose, but magic items cannot be purchased at character creation, except for potions and scrolls (which you may purchase at character creation for this game). Certain regions list a minor magic item, like a feather token, as an option for bonus starting gear, and that ignores this restriction.
Playable Races: Any from the Forgotten Realms Campaign Setting rulebook or Monsters of Faerûn, except as follows. MoF races are allowed only with DM approval on a case-by-case basis. I will only allow a maximum of +1 ECL/Level Adjustment for starting characters, so no race with a higher ECL/LA is allowed. Regardless of ECL/LA, you start with 0 XP and normal 1st-level gold. With an ECL or LA bonus, you will gain XP as per a higher-level character, thus advancing more slowly.
Minor Houserules: Bloodline of Fire grants +1 to fire save DCs instead of +2, and Spellcasting Prodigy only treats the relevant score as 1 point higher instead of 2. If I find anything else that needs a minor tweak for this game, I will give notice and add it here.
Character Submission Notes: You must have a reasonable explanation for how or why your character is in Harrowdale, and if your character belongs to an unusual or exotic race, there must be a good reason for their presence and acceptance in Harrowdale Town. You must submit at least a basic background on your character regardless. Don't expect a big background to serve any purpose, since this is likely to be a one-shot game. However, you will receive bonus XP after the first in-game day of action, based on your background, and there will be XP awarded for active roleplay during the game.
You must also include a description of your character's appearance. As normal for the Forgotten Realms, you must note a Patron Deity and a Home Region for your character. Your character sheet will be submitted to this thread IN A POST. I will not touch file attachments, and I don't want to bother with checking sheets saved on other websites; I want them all directly in this thread for easy reference. If you don't have a character sheet template of your own, you can use the following.
Joe Shmoe, Male Human, Commoner 1
Age 20, Height 5'-10", Weight 140 lbs., ECL +0, XP 0
Tanned White Skin, Brown Hair, Brown Eyes, Alignment: Neutral
Languages (Literate): Chondathan, Common
Home Region: Dalelands, Patron Deity: Chauntea
Strength 10, Dexterity 10, Constitution 10
Intelligence 10, Wisdom 10, Charisma 10
Maximum HP 4, Current HP 4, Nonlethal Damage 0
Initiative +0, Speed 30 feet, Armor Check Penalty -0
Armor Class 10, Touch AC 10, Flat-Footed AC 10
Fortitude +0, Reflex +0, Will +0
BAB +0, Melee +0, Ranged +0, Grapple +0
Feats: Skill Focus (Handle Animal), Skill Focus (Profession - Farmer)
Skills: Climb +2 (2 ranks, +0 Str, +0 other), Handle Animal +7 (4 ranks, +0 Cha, +3 other), Profession (Farmer) +7 (4 ranks, +0 Wis, +3 other), Spot +2 (2 ranks, +0 Wis, +0 other)
Proficiencies: Sickle
Class Features: None
Racial Traits: Medium humanoid (human), base speed 30 feet, no ability score adjustments, bonus feat, extra skill points, highest-level class is favored class
Possessions: Sickle (6 gp, 3 pounds), Peasant's Outfit (free starting outfit, worn outfit doesn't count towards carried load), 2 Spare Peasant's Outfits (2 sp, 4 pounds), Bedroll (1 sp, 5 pounds), Sack (1 sp, 0.5 pounds), Flint and Steel (1 gp, 0 pounds), Waterskin (1 gp, 4 pounds), 0 gp, 15 sp, 10 cp
Load 17 pounds, Light 33 pounds, Medium 66 pounds, Heavy 100 pounds
Attacks:
Sickle +0 melee for 1d6+0 slashing damage
Appearance: Joe Shmoe is a nondescript male human with scruffy brown hair, brown eyes, tanned white skin, and a scruffy beard, who looks to be in his twenties. His hands are dirty, calloused, and lightly scarred from fieldwork and animals. He is of average height and kind of scrawny from poor food, wearing dirty rags permanently stained from years of farmwork. A tiny bag hangs from the cord that serves as his makeshift belt, clinking with the sound of the scant few coins he's earned.
Background: Joe Shmoe has no notable background, because is an average, completely uninteresting farmer from a long line of uninteresting and unexceptional farmers. He has many siblings, cousins, and other relatives, but none of them are of any interest either. Their life stories would bore you to tears.
For those who've been looking for a Forgotten Realms or low-level game, here you go. This will be an adventure for 1st-level PCs, taking them to 2nd or 3rd level by the time it wraps up. I'm not expecting this to turn into a lasting campaign, just a long adventure or string of short adventures linked together.
I don't have the 3.5-updated material for FR (i.e. I don't have Player's Guide to Faerûn), so this game is restricted to what I *do* have: FRCS, Monsters of Faerun, Magic of Faerûn, Lords of Darkness, and the 3.5 core rules. Any material in these FR books that contradicts the 3.5 core is ignored (use the 3.5 core versions of those bits and pieces). Where necessary, I will convert FR monsters to 3.5 myself, such as changing DR or immunities to fit 3.5 standards.
Posting Rate: At least once every few days for the players; every 1-2 days during combat sequences, preferably.
Starting Location: Harrowdale Town, in Harrowdale of the Dalelands, in Faerûn.
Adventure Type: Wilderness/urban mix, beginning with a little search-and-rescue.
Rolls: All rolling will be handled on InvisibleCastle ( Roll Dice ), using your character's first name only. As noted there, you can make multiple rolls at once by putting a semicolon ; after each die, such as 1d20+0+2; 1d6+2; 1d6
Starting Level: 1st (0 XP).
HP: Maximum, for all levels.
Ability Scores: Choose one of the following ability score sets, and arrange the six scores as desired, then apply racial adjustments as appropriate: set 1 (18, 14, 14, 10, 10, and 8), set 2 (16, 16, 14, 12, 10, and 8), or set 3 (14, 14, 14, 14, 12, and 12).
Starting Gold/Gear: Maximum starting gold for your class at 1st-level, plus your choice of bonus equipment for your region in the FRCS (if your starting class is listed as a preferred class for your character's home region). Spend your gold on starting gear however you choose, but magic items cannot be purchased at character creation, except for potions and scrolls (which you may purchase at character creation for this game). Certain regions list a minor magic item, like a feather token, as an option for bonus starting gear, and that ignores this restriction.
Playable Races: Any from the Forgotten Realms Campaign Setting rulebook or Monsters of Faerûn, except as follows. MoF races are allowed only with DM approval on a case-by-case basis. I will only allow a maximum of +1 ECL/Level Adjustment for starting characters, so no race with a higher ECL/LA is allowed. Regardless of ECL/LA, you start with 0 XP and normal 1st-level gold. With an ECL or LA bonus, you will gain XP as per a higher-level character, thus advancing more slowly.
Minor Houserules: Bloodline of Fire grants +1 to fire save DCs instead of +2, and Spellcasting Prodigy only treats the relevant score as 1 point higher instead of 2. If I find anything else that needs a minor tweak for this game, I will give notice and add it here.
Character Submission Notes: You must have a reasonable explanation for how or why your character is in Harrowdale, and if your character belongs to an unusual or exotic race, there must be a good reason for their presence and acceptance in Harrowdale Town. You must submit at least a basic background on your character regardless. Don't expect a big background to serve any purpose, since this is likely to be a one-shot game. However, you will receive bonus XP after the first in-game day of action, based on your background, and there will be XP awarded for active roleplay during the game.
You must also include a description of your character's appearance. As normal for the Forgotten Realms, you must note a Patron Deity and a Home Region for your character. Your character sheet will be submitted to this thread IN A POST. I will not touch file attachments, and I don't want to bother with checking sheets saved on other websites; I want them all directly in this thread for easy reference. If you don't have a character sheet template of your own, you can use the following.
Joe Shmoe, Male Human, Commoner 1
Age 20, Height 5'-10", Weight 140 lbs., ECL +0, XP 0
Tanned White Skin, Brown Hair, Brown Eyes, Alignment: Neutral
Languages (Literate): Chondathan, Common
Home Region: Dalelands, Patron Deity: Chauntea
Strength 10, Dexterity 10, Constitution 10
Intelligence 10, Wisdom 10, Charisma 10
Maximum HP 4, Current HP 4, Nonlethal Damage 0
Initiative +0, Speed 30 feet, Armor Check Penalty -0
Armor Class 10, Touch AC 10, Flat-Footed AC 10
Fortitude +0, Reflex +0, Will +0
BAB +0, Melee +0, Ranged +0, Grapple +0
Feats: Skill Focus (Handle Animal), Skill Focus (Profession - Farmer)
Skills: Climb +2 (2 ranks, +0 Str, +0 other), Handle Animal +7 (4 ranks, +0 Cha, +3 other), Profession (Farmer) +7 (4 ranks, +0 Wis, +3 other), Spot +2 (2 ranks, +0 Wis, +0 other)
Proficiencies: Sickle
Class Features: None
Racial Traits: Medium humanoid (human), base speed 30 feet, no ability score adjustments, bonus feat, extra skill points, highest-level class is favored class
Possessions: Sickle (6 gp, 3 pounds), Peasant's Outfit (free starting outfit, worn outfit doesn't count towards carried load), 2 Spare Peasant's Outfits (2 sp, 4 pounds), Bedroll (1 sp, 5 pounds), Sack (1 sp, 0.5 pounds), Flint and Steel (1 gp, 0 pounds), Waterskin (1 gp, 4 pounds), 0 gp, 15 sp, 10 cp
Load 17 pounds, Light 33 pounds, Medium 66 pounds, Heavy 100 pounds
Attacks:
Sickle +0 melee for 1d6+0 slashing damage
Appearance: Joe Shmoe is a nondescript male human with scruffy brown hair, brown eyes, tanned white skin, and a scruffy beard, who looks to be in his twenties. His hands are dirty, calloused, and lightly scarred from fieldwork and animals. He is of average height and kind of scrawny from poor food, wearing dirty rags permanently stained from years of farmwork. A tiny bag hangs from the cord that serves as his makeshift belt, clinking with the sound of the scant few coins he's earned.
Background: Joe Shmoe has no notable background, because is an average, completely uninteresting farmer from a long line of uninteresting and unexceptional farmers. He has many siblings, cousins, and other relatives, but none of them are of any interest either. Their life stories would bore you to tears.
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