Abrielle has a few minor errors. HP should be 5 (6 base, -1 Con), Fortitude should be -1 (+0 base, -1 Con), her racial skill bonuses aren't factored in yet, and I'm not sure where Lingering Song comes from, but it's not in the books I listed. I suppose I'll allow that feat, but I would like a source noted and verified by someone.
You need to decide her Patron Deity (I forgot to mention this in the first post, but I'll include it now, since it's required in FR), and her Home Region (which must be listed on the sheet). Her home region would be either Evermeet, or Sun Elf (for purposes of regional feat access and regional bonus equipment). She needs an appearance description as well.
Checking the FRCS, Evermeet has Bard as a preferred class, allows selection of the Artist, Courteous Magocracy, or Education regional feats (they aren't bonus feats), and provides a choice between A) a Scroll of Knock and a Quall's Feather Token (Tree), or B) masterwork studded leather armor and 3 Potions of Cure Light Wounds, or C) a masterwork longsword or a masterwork longbow.
Choosing Sun Elf for her home region (odd as it is) also has Bard as a preferred class, allows selection of the Discipline, Education, Mind Over Body, or Strong Soul regional feats (they aren't bonus feats), and provides a choice between A) a masterwork longsword or longbow or longspear, or B) a Scroll of Invisibility and a Scroll of Levitate, or C) a Wand of Color Spray with 20 charges remaining. These generally represent hand-me-downs or familial gifts.
Note that Color Spray, Knock, and Levitate aren't Bard spells, so the scrolls or wands of those spells would be unusable to you unless you invest ranks in the Use Magic Device skill (preferably 4 or more ranks). UMD is a class skill for you, at least.
She has a medium load carried at least, if not more, so that will reduce her speed to 20 feet and change her total armor check penalty to -3.
Equipment-wise, her armor's check penalty isn't factored into appropriate skills, and her masterwork instrument's +2 bonus on Perform (Stringed Instruments) checks isn't factored in yet (which, BTW, is what Music: Lute should be on her skill list). However, you spent way too much gold at first; bards get 160 GP max at 1st-level.
Her rapier is 20 GP and weighs 2 pounds (a longsword would be 15 GP and weigh 4 pounds, and better for her to start with),
her longbow is 75 GP and 3 pounds (a shortbow at 30 GP and 2 pounds or a light crossbow at 35 GP and 4 pounds would be better to start with),
her chain shirt is 100 GP and 25 pounds (probably worth it for her, given her low Constitution, but studded leather for 25 GP and 20 pounds or scalemail for 50 GP and 30 pounds would be more cost-effective to start with, given her various other equipment purchases),
her MW instrument is 100 GP and 3 pounds (should most certainly be just a common instrument to start with, for 5 GP instead of 100, though still 3 pounds),
her arrows are off (each quiver holds 20 arrows, costs 1 GP, and weighs 3 pounds, but if she gets a crossbow, their bolts come in packs of 10 for 1 GP and 1 pound),
her backpack is 2 GP and weighs 2 pounds,
her bedroll is 1 SP and weighs 5 pounds,
her blanket is 5 SP and weighs 3 pounds,
her map case is 1 GP and weighs 1/2 pound,
her entertainer's outfit would be a free starting outfit per the Clothing section of the PHB (and as her worn outfit, it wouldn't count towards her carried load, though it weighs 4 pounds for all other intents and purposes),
her ink vial is 8 GP and has no notable weight (effectively 0 pounds),
her ink pen is 1 SP and also has no notable weight,
her hooded lantern is 7 GP and weighs 2 pounds,
her mirror costs 10 GP and weighs 1/2 pound,
her mug is 2 CP and has no notable weight (it only weighs 1 pound when filled with liquid),
her 2 oil flasks are 1 SP each and 1 pound each,
her 5 paper sheets are 4 SP each and have no notable weight,
her silk rope is 10 GP and weighs 5 pounds,
her sewing needle is 5 SP and has no notable weight,
her soap is 5 SP and weighs 1 pound,
her 2 waterskins are 1 GP each and 4 pounds each (when filled with water, as they presumably are),
and her spell component pouch is 5 GP and 2 pounds.
So, she's spent...... 346 GP and 4 SP and 2 CP (this is counting the 50 arrows, which are two-and-a-half quivers' worth; and this is counting the fact that every 10 SP is equal to 1 GP). That puts her 346.42 - 160 = 186.42 GP (in other words, 186 GP, 4 SP, and 2 CP) over the limit (before counting bonus equipment for home region, which may replace some of her current items or be sold off to cover the excess spent).
And she's carrying..... 160.5 pounds (not counting the outfit, since it's worn). Way too much, and that's not even counting the weight of whatever bonus equipment she gets. If enough stuff isn't sold off to bring that weight down to a decent amount, she may need to pay for a mule with bit, bridle, pack saddle, and one or two days' worth of feed.
It would just be a good idea to have at least 1 or 2 trail rations (5 SP and 1 pound each) along to go with the waterskins (perhaps also buying more waterskins, if you can afford to haul the extra weight). Flint & Steel (1 GP and no notable weight) is also a must for any traveler who can't just start campfires with magic. Other PCs may carry torches, so you probably don't need one (and probably wouldn't have a hand free for it anyway, since you'd be wielding your bow fairly often).
Remember that you'd be carrying various stuff (perhaps your waterskins, rations, bedroll, and such) in your backpack, so you could ditch the backpack before any fight (or at the start of a fight) to lower your carried load (if it would be enough to give you just a light load; otherwise, don't bother).
I'd recommend ditching a few items and replacing some others, as mentioned above, with cheaper ones until you've only spent the 160 GP alloted your 1st-level Bard. Factor in your bonus gear from your home region, and then determine whether or not you want to sell any of that bonus gear for half value to help afford the stuff you've already purchased (though you'd probably still have to ditch some of that purchased stuff for lack of enough gold).
Soooooo............there's the stuff Abrielle needs to change/go over again.