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OOC - [d20 Cthulhu - Fathers]
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<blockquote data-quote="dscrank" data-source="post: 154212" data-attributes="member: 3017"><p>We should probably come up with a new subject header, lest [d20 Cthulhu] becomes confusing. Maybe something as simple as [d20 Cthulhu--Fathers]. Anyway, I have some background information thought out. I'm still not sure whether I really want to get involved in another game, but you could always kill me off early on. Anyway, here we go.</p><p></p><p><strong>Shane McDonald</strong></p><p></p><p>Arthur McDonald, renowned explorer and archaeologist, is still a controversial figure among his colleagues. Some admire him for his adventurous spirit and ability to obtain priceless artifacts. Others consider him a dangerous maverick whose dubious means made him little better than a grave-robber. His son, Dr. Shane McDonald, falls in the latter group.</p><p></p><p>As a boy, Shane longed to join his father on his many quests, but he always failed to live up to his father's expectations. Shane's pronounced stutter made him seem timid, and his physical frailty reinforced that impression. Thus Arthur never considered him capable of joining him on his journeys. When Shane's University education in Archaeology introduced him to the more negative view of his father's work, Shane slowly began to believe that illegal activity was the reason why his father never allowed the young man to travel with him. The two were barely on speaking terms when Arthur died on one of his journeys.</p><p></p><p>With his father's death, Shane inherited his notes and books, a trust fund he's never deigned to draw from, and a number of artifacts which Arthur had not yet sold off to American museums. Shane has been attempting to return each artifact to the legitimate government of origin, but that has proven difficult. Many come from places where "legitimate government" is hardly the proper term, and a few have proven strangely difficult to identify.</p><p></p><p>Since that time, Shane has taken an Assistant Professorship in Archaeology at <em>(place University here)</em> with a specialization in Babylonian history. He has been on several Archaeological digs, but he has refused to take part in globe-trotting adventures like his father's. Instead, he prefers the careful, scientific approach of carefully exploring a location with the permission of the local government, though that hasn't stopped him from going places where there is significant risk.</p><p></p><p>Dr. Shane McDonald is still a young professor at 30, with sandy hair and a clean-shaven face. He's tall but thin, making him look frail and awkward. People tend to consider him shy and timid because of his stutter, though he does not apply either of those descriptions to himself. He is ambitious, like most University professors, and eager to right his father's wrongs.</p><p></p><p>---</p><p></p><p>I really haven't thought about Feats, although I think skills would probably be some combination of Professor and Archaeologist. Since Babylonian dualism provides fertile ground for occultism, I think Knowledge(occult) would be appropriate. Maybe even Spellcraft, though on a purely academic level. I'll let the GM decide that.</p></blockquote><p></p>
[QUOTE="dscrank, post: 154212, member: 3017"] We should probably come up with a new subject header, lest [d20 Cthulhu] becomes confusing. Maybe something as simple as [d20 Cthulhu--Fathers]. Anyway, I have some background information thought out. I'm still not sure whether I really want to get involved in another game, but you could always kill me off early on. Anyway, here we go. [B]Shane McDonald[/B] Arthur McDonald, renowned explorer and archaeologist, is still a controversial figure among his colleagues. Some admire him for his adventurous spirit and ability to obtain priceless artifacts. Others consider him a dangerous maverick whose dubious means made him little better than a grave-robber. His son, Dr. Shane McDonald, falls in the latter group. As a boy, Shane longed to join his father on his many quests, but he always failed to live up to his father's expectations. Shane's pronounced stutter made him seem timid, and his physical frailty reinforced that impression. Thus Arthur never considered him capable of joining him on his journeys. When Shane's University education in Archaeology introduced him to the more negative view of his father's work, Shane slowly began to believe that illegal activity was the reason why his father never allowed the young man to travel with him. The two were barely on speaking terms when Arthur died on one of his journeys. With his father's death, Shane inherited his notes and books, a trust fund he's never deigned to draw from, and a number of artifacts which Arthur had not yet sold off to American museums. Shane has been attempting to return each artifact to the legitimate government of origin, but that has proven difficult. Many come from places where "legitimate government" is hardly the proper term, and a few have proven strangely difficult to identify. Since that time, Shane has taken an Assistant Professorship in Archaeology at [I](place University here)[/I] with a specialization in Babylonian history. He has been on several Archaeological digs, but he has refused to take part in globe-trotting adventures like his father's. Instead, he prefers the careful, scientific approach of carefully exploring a location with the permission of the local government, though that hasn't stopped him from going places where there is significant risk. Dr. Shane McDonald is still a young professor at 30, with sandy hair and a clean-shaven face. He's tall but thin, making him look frail and awkward. People tend to consider him shy and timid because of his stutter, though he does not apply either of those descriptions to himself. He is ambitious, like most University professors, and eager to right his father's wrongs. --- I really haven't thought about Feats, although I think skills would probably be some combination of Professor and Archaeologist. Since Babylonian dualism provides fertile ground for occultism, I think Knowledge(occult) would be appropriate. Maybe even Spellcraft, though on a purely academic level. I'll let the GM decide that. [/QUOTE]
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