Male Wood Elf Monk 1
Medium humanoid (elf)
HD 1d8; hp 8
Init +3
Spd 30 ft.
AC 15, touch 15, flat-footed 12
Base Atk +0; Grp +1
Atk +3 melee (1d6+3/x2, Unarmed)
or +3 melee (1d6+3/x2, Kama)
or +3 ranged (1d6/x3, shortbow)
Flurry of Blows +1/+1
AL LN
SV Fort +2, Ref +5, Will +4
Str 16, Dex 16,. Con 10, Int 12, Wis 14, Cha 8.
Skills: (Ability mod/Ranks/Misc. Mod)
Balance +6 (3/3/0)
Climb +6 (3/3/-0)
Concentration +0 (0/0/0)
Diplomacy -1 (-1/0/0)
Escape Artist +4 (3/1/0)
Hide +7 (3/4/0)
Jump +4 (3/1/0)
Knowledge (Arcana) +1 (1/0/0)
Knowledge (local) +1 (1/0/0)
Listen +5 (2/1/2)
Move Silently +7 (3/4/0)
Search +3 (1/0/2)
Sense Motive +3 (2/1/0)
Spot +5 (2/1/2)
Swim +4 (3/1/0)
Tumble +3 (3/0/0)
Feats: Dodge, Stunning Fist, Improved Unarmed Strike
Languages: Common, Elven, Orc
Possessions:
Short Bow 30 gold
20 arrows 1 gold
Kama(x2) 4 gold
Explorer's outfit 0 gold
Water skin 1 gold
Whetstone 2 cp
Flint and steel 1 gold
2 days trail rations 1 gold
Bedroll 1 silver
Sunrods(x2) 4 gold
Backpack
money: 0
–– RACE ABILITIES ––
• +2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence
• Base land speed of 30 feet.
• Low-Light Vision
• Immunity to sleep effects
• Favored Class: Ranger
• +2 racial bonus on saving throws against Enchantment spells or
effects.
• +2 racial bonus on Listen, Search, and Spot checks
• Automatic Searching: Passing within 5 feet of a secret or concealed
door entitles you to a free Search check, as if you were actively
looking for it
• Proficient with rapier, longsword, and all bows (except crossbows).
–– CLASS ABILITIES ––
• Proficient with Club, Composite Longbow, Dagger, Handaxe, Heavy Crossbow, Javelin,
Kama, Light Crossbow, Longbow, Longsword, Nunchaku, Quarterstaff, Rapier, Sai,
Shortbow, Shuriken, Siangham, Sling.
• Armor Restriction: If wearing ANY armor or carrying a shield, you lose
your Wisdom bonus to AC, fast movement and flurry of blows abilities.
• AC Bonus(Ex): Add +2 AC; this bonus is not lost unless you are
immobilized or helpless, wearing armor, carrying a shield or carrying a
medium/heavy load.
• Flurry of Blows(Ex): As a full attack, you may make one extra attack All
attacks made in the round suffer a –2 penalty.