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[OOC] Pathfinder: Giantslayer
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<blockquote data-quote="perrinmiller" data-source="post: 6612689" data-attributes="member: 88649"><p> <table style='width: 100%'><tr><td><span style="color: gold"><span style="font-size: 12px">Caitlin Faragone, Lesser Aasimar Oracle</span></span><br /> <br /> <strong><span style="color: #00FFFF">Description:</span></strong><br /> Caitlin is short and petite, with an athletic frame and a strength that is unexpected for one her size. Her platinum blonde hair matches her porcelain-looking skin with a natural beauty; when she smiles, people say she looks like an angel. The celestial blood in her heritage is strong and her aging as slow as any other aasimar. Her blue eyes can be warm or ice cold depending on her mood, and emotions are easily seen on her face. Most of the time her shoulder length hair is hanging freely, unbound and unbraided.</td><td><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/SierraAvatar_zps241e3c9d.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></td></tr></table><p>[sblock=Personality]Caitlin is a friendly woman, but normally she keeps to herself and is used to being alone amongst people. She has a tendency to be naive, but has slowly become aware of this trait and spending more time listening instead of talking is a way she avoids being so gullible. Often she is wistful and gravitates towards contemplating the mystery of time itself to an extent she can be come distracted in her focus. Still, she is mostly kind and benevolent towards others, believing in what is right rather than caring for laws and regulations. She prefers to make her own judgments according to her conscience instead. She dislikes being intimidated and having people dictate what she and others should do, but often is not compelled strongly enough to interfere in the affairs of others until really provoked.[/sblock]</p><p></p><p>[sblock=Background]The River Kingdoms is a dangerous land, as Caitlin Faragone had known for years as both of her parents did not live to reach old age. While she was born out of wedlock to human gypsy woman named Anastasia, a healer of Desna, that was hired as a healer for a merchant caravan. Being a single mother, Anastasia arranged for her friend Margrave, fellow gyspy woman and seer, to be godmother to her daughter. Caitlin's mother never revealed who her birth father was and a few years after she was born, she was adopted by the half-elven ranger Alanore when he married her mother. Her parents hired on to travel the caravan routes, owning their own wagon to live in, as they both served in their own way. Her childhood was happy enough and she was well loved.</p><p></p><p>Despite the dangers of growing up among the caravans, she had led a pretty sheltered life spending her time amongst healers and fortune tellers. By the time she was 15 years old, it was quite evident Caitlin was different and not entirely human like her mother. Margrave, an aasimar herself, advised that Caitlin's celestial heritage was probably not going to be fully realized until she would reach puberty a few years later. Under Anastasia's tutelage, Caitlin spent many hours studying religion and arcane manuscripts in the family's wagon that served as their home. When her divine abilities started manifesting it was thought she had the makings of a real seer or diviner.</p><p></p><p>Unfortunately, whatever plans her parents had, they were cut short when Caitlin was 20 years old. Caitlin's mother Anastasia was tragically killed when a fight broke out amongst the members of the caravan. The caravan master had been pressuring the family to arrange a marriage between Caitlin and his oafish son. The altercation escalated, insults were made and a brawl ensued. The oafish son had bashed in the side of Anastasia's skull with a mace. After running the killer through with his sword, her father Alanore was gravely wounded by the caravan guard leader. He succumbed to infection of his injuries a few days later without the caravan's healer to attend him. On his deathbed, Caitlin’s father arranged payment (trading the family’s wagon home) to see her given safe passage from the merchant caravan of her parent’s killers to then next town. Once there, she was to await at the inn for the seer Margrave to arrive with a gypsy caravan due to pass through within a few weeks.</p><p></p><p>Even though they had not known it at the time when Caitlin was a toddler, it was the most sensible thing they could have done since Margrave was an oracle herself. She fully understood the calling that was destined to fall upon Anastasia's daughter. In the years that followed, Caitlin stayed in the gypsy caravan with Margrave as they continued their own travels through the River Kingdoms and Ustalov. While the human seer Margrave was spending her life pursuing the mysteries of the heavens, Caitlin was fascinated with time, the lure of her own aging being just one of the things that she had not understood. Margrave taught her the Celestial tongue and the practices of divine spell casting during Caitlin's adolescent years. Whether it was by association or spending time in Ustalov - she could not be certain – Caitlin had also picked up the unwanted malevolent spirits that haunted her god-mother.</p><p></p><p>Once she reached adulthood, Caitlin no longer wished to remain in the company of the gypsies and began her own journey of discovery. Leaving the gypsies, she switched to another trade caravan working the roads from Ustalav down to Lastwall where she joined a different caravan that plied the route between Vigil and Tamran, often taking trips to other outlying communities, including an occasional trip into Belkzen and the town of Trunau.</p><p></p><p>She just arrived yesterday and had taken a room in the Ramblehouse for the night.[/sblock]</p><p></p><p>[sblock=CHARACTER SHEET]</p><p>INFORMATION</p><p>Name: Caitlin Faragone</p><p>Player: perrinmiller</p><p>Race: Lesser Aasimar</p><p>Class: Oracle</p><p>Level: 1</p><p>Alignment: Chaotic Good</p><p>Languages: Common, Celestial</p><p>Deity: Desna</p><p>Size: Medium</p><p>Gender: Female</p><p>Age: 32 (looks 17)</p><p>Height: 5ft 2in</p><p>Weight: 111 lbs</p><p>Hair Color: Blonde</p><p>Eye Color: Blue green</p><p>Skin Color: Medium</p><p></p><p>ABILITIES</p><p>Str: 12 +1 (2 points)</p><p>Dex: 14 +2 (5 points)</p><p>Con: 12 +1 (2 points)</p><p>Int: 12 +1 (2 points)</p><p>Wis: 12 +1 (0 points, +2 racial)</p><p>Cha: 19 +4 (13 points, +2 racial)</p><p></p><p>COMBAT</p><p>HP: 9 [d8, +1 Con]</p><p>AC: 18 (19 w/Shield) [10 base, +2 Dex, +6 Armor, +1 Shield]</p><p>AC Touch: 12 [10 base, +2 Dex]</p><p>Flatfooted: 16 (17 w/ Shield) [10 base, +6 Armor, +1 Shield]</p><p>Init: +6 [2 Dex, +4 feat] ** Temporal Celerity</p><p>CMB: +1 [0 BAB, +1 Str]</p><p>CMD: 13 [10 base, +0 BAB, +1 Str, +2 Dex]</p><p>Fortitude: +1 [0 base, +1 Con]</p><p>Reflex: +2 [0 base, +2 Dex]</p><p>Will: +3 [2 base, +1 Wis]</p><p>Speed: 30' (20' Actual)</p><p></p><p>WEAPON</p><p>Sling Bullets: Attack: +2 [0 BAB, +2 Dex] , Damage: 1d4+1, Crit: x2, Type: B, Range 50'</p><p>Dagger: Attack: +1 [0 BAB, +1 Str] or +2 [0 BAB, +2 Dex] thrown, Damage: 1d4+1, Crit: 19-20, Type: P or S, Range: 10'</p><p>Javelin: +2 [0 BAB, +2 Dex], Damage: 1d6+1, Crit: x2, Type: P, Range: 30'</p><p>Morningstar: Attack: +1 [0 BAB, +1 Str], Damage: 1d8+1, Crit: x2, Type: B & P</p><p></p><p>ARMOR</p><p>Chain Mail: AC: +6, MDB +2, ACP: -5</p><p>Lt Wooden Shield: AC:+1, ACP: -1</p><p></p><p>RACIAL</p><p>Abilities: +2 Wis, +2 Cha</p><p>Base Speed: 30'</p><p>Favored: Oracle (+1 Orison)</p><p>Celestial Resistance: acid resistance 5, cold resistance 5, and electricity resistance 5.</p><p>Skilled: +2 racial bonus on Diplomacy and Perception checks.</p><p>Darkvision 60 ft.: They can see perfectly in the dark up to 60 feet.</p><p>Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.</p><p></p><p>CLASS: Oracle</p><p>Armor/Weapons: Simple Weapon Proficiency, Lt/Med Armor Prof, Shields (Not Tower)</p><p>Oracle Curse Haunted</p><p>Oracle Mystery Time</p><p>Revelation: Temporal Celerity (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.</p><p></p><p>FEATS</p><p>Improved Initiative (1st Gen) - +4 bonus on Initiative checks</p><p></p><p>TRAITS</p><p>Student of Giantkind - +1 Diplomacy & Know (Local) with giant-type. Know Local becomes class skill</p><p>Focus Mind +2 Concentration</p><p></p><p>SKILLS 5 [4 base, +1 Int]</p><p>Diplomacy +6 (0 rank, +4 Cha, +2 Race)</p><p>Knowledge Arcana +5 (1 rank, +3 CS, +1 Int)</p><p>Knowledge Religion +5 (1 rank, +3 CS, +1 Int)</p><p>Perception +7 (1 rank, +3 CS, +1 Wis, +2 Race)</p><p>Sense Motive +4 (1 rank, +3 CS, +1 Wis)</p><p>Spellcraft +5 (1 rank, +3 CS, +1 Int)</p><p></p><p>SPELLS</p><p>Concentration: +7 (CL +4 Cha +2 Trait)</p><p>Orisons (7): Resistance, Guidance, Stabilize, Create Water, Enhanced Diplomacy (FC), Mage Hand (Haunted), Ghost Sound (Haunted)</p><p>1st Level (4x/day): Bless, Cure Light Wounds, Shield of Faith</p><p></p><p>CARRYING CAPACITY</p><p>Light: 43#</p><p>Medium: 86#</p><p>Heavy: 130#</p><p></p><p>EQUIPMENT</p><p>Explorer's Outfit (0gp, 0#, worn)</p><p>Chain Mail (150gp, 40#, worn)</p><p>Lt Wooden Shield (3gp, 5#, carried)</p><p>Morningstar (8gp, 6#, belt)</p><p>3 Javelins (3gp, 6#, quiver)</p><p>Sling & 10 Bullets (1sp, 5#, belt)</p><p>Dagger (2gp, 1#, belt)</p><p>Belt Pouch (1gp, .5#, belt)</p><p>Spell Component Pouch (5gp, 2#, belt)</p><p>Backpack (2gp, 2#, back)</p><p>* Grooming Kit (1gp, 2#, backpack)</p><p>* Mess Kit (2sp, 1#, backpack)</p><p>* Waterskin (1gp, 4#, backpack)</p><p>* 2 days Rations (1gp, 2#, backpack)</p><p>* Bedroll (1sp, 5#, pack)</p><p>Treasure (2gp, 7sp, pouch)</p><p>Total (150gp, 81.5#, medium)[/sblock]</p><p>[sblock=RACE]</p><p>Race: Aasimar (Lesser)</p><p>Type: Humanoid (human) & outsider (Native), 3 rp</p><p>Size: Medium 0 rp</p><p>Base Speed: Normal 0 rp</p><p>Ability Score Modifiers: +2 Wis, +2 Cha, 2 rp</p><p>Languages: Standard (no Celestial), 0 rp</p><p>Racial Traits:</p><p>Ability Score Racial Traits:</p><p>None</p><p>Defense Racial Traits:</p><p>Celestial Resistance, 3 rp</p><p> * Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.</p><p>Feat and Skill Racial Traits:</p><p>Skilled:</p><p>+2 racial bonus on Diplomacy checks, 2rp</p><p>+2 racial bonus on Perception checks, 2rp</p><p>Magical Racial Traits:</p><p>None (Removed the Spell-like Ability)</p><p>Movement Racial Traits:</p><p>None</p><p>Offense Racial Traits:</p><p>None</p><p>Senses Racial Traits:</p><p>Darkvision, 0 rp</p><p>* Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)</p><p>Weakness Racial Traits:</p><p>None</p><p>Other Racial Traits:</p><p>* Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.</p><p></p><p>Total: 12 rp[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6612689, member: 88649"] [TABLE="width: 800"] [TR] [TD][COLOR=gold][SIZE=3]Caitlin Faragone, Lesser Aasimar Oracle[/SIZE][/COLOR] [B][COLOR=#00FFFF]Description:[/COLOR][/B] Caitlin is short and petite, with an athletic frame and a strength that is unexpected for one her size. Her platinum blonde hair matches her porcelain-looking skin with a natural beauty; when she smiles, people say she looks like an angel. The celestial blood in her heritage is strong and her aging as slow as any other aasimar. Her blue eyes can be warm or ice cold depending on her mood, and emotions are easily seen on her face. Most of the time her shoulder length hair is hanging freely, unbound and unbraided.[/TD] [TD][IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/SierraAvatar_zps241e3c9d.jpg[/IMG][/TD] [/TR] [/TABLE] [sblock=Personality]Caitlin is a friendly woman, but normally she keeps to herself and is used to being alone amongst people. She has a tendency to be naive, but has slowly become aware of this trait and spending more time listening instead of talking is a way she avoids being so gullible. Often she is wistful and gravitates towards contemplating the mystery of time itself to an extent she can be come distracted in her focus. Still, she is mostly kind and benevolent towards others, believing in what is right rather than caring for laws and regulations. She prefers to make her own judgments according to her conscience instead. She dislikes being intimidated and having people dictate what she and others should do, but often is not compelled strongly enough to interfere in the affairs of others until really provoked.[/sblock] [sblock=Background]The River Kingdoms is a dangerous land, as Caitlin Faragone had known for years as both of her parents did not live to reach old age. While she was born out of wedlock to human gypsy woman named Anastasia, a healer of Desna, that was hired as a healer for a merchant caravan. Being a single mother, Anastasia arranged for her friend Margrave, fellow gyspy woman and seer, to be godmother to her daughter. Caitlin's mother never revealed who her birth father was and a few years after she was born, she was adopted by the half-elven ranger Alanore when he married her mother. Her parents hired on to travel the caravan routes, owning their own wagon to live in, as they both served in their own way. Her childhood was happy enough and she was well loved. Despite the dangers of growing up among the caravans, she had led a pretty sheltered life spending her time amongst healers and fortune tellers. By the time she was 15 years old, it was quite evident Caitlin was different and not entirely human like her mother. Margrave, an aasimar herself, advised that Caitlin's celestial heritage was probably not going to be fully realized until she would reach puberty a few years later. Under Anastasia's tutelage, Caitlin spent many hours studying religion and arcane manuscripts in the family's wagon that served as their home. When her divine abilities started manifesting it was thought she had the makings of a real seer or diviner. Unfortunately, whatever plans her parents had, they were cut short when Caitlin was 20 years old. Caitlin's mother Anastasia was tragically killed when a fight broke out amongst the members of the caravan. The caravan master had been pressuring the family to arrange a marriage between Caitlin and his oafish son. The altercation escalated, insults were made and a brawl ensued. The oafish son had bashed in the side of Anastasia's skull with a mace. After running the killer through with his sword, her father Alanore was gravely wounded by the caravan guard leader. He succumbed to infection of his injuries a few days later without the caravan's healer to attend him. On his deathbed, Caitlin’s father arranged payment (trading the family’s wagon home) to see her given safe passage from the merchant caravan of her parent’s killers to then next town. Once there, she was to await at the inn for the seer Margrave to arrive with a gypsy caravan due to pass through within a few weeks. Even though they had not known it at the time when Caitlin was a toddler, it was the most sensible thing they could have done since Margrave was an oracle herself. She fully understood the calling that was destined to fall upon Anastasia's daughter. In the years that followed, Caitlin stayed in the gypsy caravan with Margrave as they continued their own travels through the River Kingdoms and Ustalov. While the human seer Margrave was spending her life pursuing the mysteries of the heavens, Caitlin was fascinated with time, the lure of her own aging being just one of the things that she had not understood. Margrave taught her the Celestial tongue and the practices of divine spell casting during Caitlin's adolescent years. Whether it was by association or spending time in Ustalov - she could not be certain – Caitlin had also picked up the unwanted malevolent spirits that haunted her god-mother. Once she reached adulthood, Caitlin no longer wished to remain in the company of the gypsies and began her own journey of discovery. Leaving the gypsies, she switched to another trade caravan working the roads from Ustalav down to Lastwall where she joined a different caravan that plied the route between Vigil and Tamran, often taking trips to other outlying communities, including an occasional trip into Belkzen and the town of Trunau. She just arrived yesterday and had taken a room in the Ramblehouse for the night.[/sblock] [sblock=CHARACTER SHEET] INFORMATION Name: Caitlin Faragone Player: perrinmiller Race: Lesser Aasimar Class: Oracle Level: 1 Alignment: Chaotic Good Languages: Common, Celestial Deity: Desna Size: Medium Gender: Female Age: 32 (looks 17) Height: 5ft 2in Weight: 111 lbs Hair Color: Blonde Eye Color: Blue green Skin Color: Medium ABILITIES Str: 12 +1 (2 points) Dex: 14 +2 (5 points) Con: 12 +1 (2 points) Int: 12 +1 (2 points) Wis: 12 +1 (0 points, +2 racial) Cha: 19 +4 (13 points, +2 racial) COMBAT HP: 9 [d8, +1 Con] AC: 18 (19 w/Shield) [10 base, +2 Dex, +6 Armor, +1 Shield] AC Touch: 12 [10 base, +2 Dex] Flatfooted: 16 (17 w/ Shield) [10 base, +6 Armor, +1 Shield] Init: +6 [2 Dex, +4 feat] ** Temporal Celerity CMB: +1 [0 BAB, +1 Str] CMD: 13 [10 base, +0 BAB, +1 Str, +2 Dex] Fortitude: +1 [0 base, +1 Con] Reflex: +2 [0 base, +2 Dex] Will: +3 [2 base, +1 Wis] Speed: 30' (20' Actual) WEAPON Sling Bullets: Attack: +2 [0 BAB, +2 Dex] , Damage: 1d4+1, Crit: x2, Type: B, Range 50' Dagger: Attack: +1 [0 BAB, +1 Str] or +2 [0 BAB, +2 Dex] thrown, Damage: 1d4+1, Crit: 19-20, Type: P or S, Range: 10' Javelin: +2 [0 BAB, +2 Dex], Damage: 1d6+1, Crit: x2, Type: P, Range: 30' Morningstar: Attack: +1 [0 BAB, +1 Str], Damage: 1d8+1, Crit: x2, Type: B & P ARMOR Chain Mail: AC: +6, MDB +2, ACP: -5 Lt Wooden Shield: AC:+1, ACP: -1 RACIAL Abilities: +2 Wis, +2 Cha Base Speed: 30' Favored: Oracle (+1 Orison) Celestial Resistance: acid resistance 5, cold resistance 5, and electricity resistance 5. Skilled: +2 racial bonus on Diplomacy and Perception checks. Darkvision 60 ft.: They can see perfectly in the dark up to 60 feet. Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype. CLASS: Oracle Armor/Weapons: Simple Weapon Proficiency, Lt/Med Armor Prof, Shields (Not Tower) Oracle Curse Haunted Oracle Mystery Time Revelation: Temporal Celerity (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results. FEATS Improved Initiative (1st Gen) - +4 bonus on Initiative checks TRAITS Student of Giantkind - +1 Diplomacy & Know (Local) with giant-type. Know Local becomes class skill Focus Mind +2 Concentration SKILLS 5 [4 base, +1 Int] Diplomacy +6 (0 rank, +4 Cha, +2 Race) Knowledge Arcana +5 (1 rank, +3 CS, +1 Int) Knowledge Religion +5 (1 rank, +3 CS, +1 Int) Perception +7 (1 rank, +3 CS, +1 Wis, +2 Race) Sense Motive +4 (1 rank, +3 CS, +1 Wis) Spellcraft +5 (1 rank, +3 CS, +1 Int) SPELLS Concentration: +7 (CL +4 Cha +2 Trait) Orisons (7): Resistance, Guidance, Stabilize, Create Water, Enhanced Diplomacy (FC), Mage Hand (Haunted), Ghost Sound (Haunted) 1st Level (4x/day): Bless, Cure Light Wounds, Shield of Faith CARRYING CAPACITY Light: 43# Medium: 86# Heavy: 130# EQUIPMENT Explorer's Outfit (0gp, 0#, worn) Chain Mail (150gp, 40#, worn) Lt Wooden Shield (3gp, 5#, carried) Morningstar (8gp, 6#, belt) 3 Javelins (3gp, 6#, quiver) Sling & 10 Bullets (1sp, 5#, belt) Dagger (2gp, 1#, belt) Belt Pouch (1gp, .5#, belt) Spell Component Pouch (5gp, 2#, belt) Backpack (2gp, 2#, back) * Grooming Kit (1gp, 2#, backpack) * Mess Kit (2sp, 1#, backpack) * Waterskin (1gp, 4#, backpack) * 2 days Rations (1gp, 2#, backpack) * Bedroll (1sp, 5#, pack) Treasure (2gp, 7sp, pouch) Total (150gp, 81.5#, medium)[/sblock] [sblock=RACE] Race: Aasimar (Lesser) Type: Humanoid (human) & outsider (Native), 3 rp Size: Medium 0 rp Base Speed: Normal 0 rp Ability Score Modifiers: +2 Wis, +2 Cha, 2 rp Languages: Standard (no Celestial), 0 rp Racial Traits: Ability Score Racial Traits: None Defense Racial Traits: Celestial Resistance, 3 rp * Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Feat and Skill Racial Traits: Skilled: +2 racial bonus on Diplomacy checks, 2rp +2 racial bonus on Perception checks, 2rp Magical Racial Traits: None (Removed the Spell-like Ability) Movement Racial Traits: None Offense Racial Traits: None Senses Racial Traits: Darkvision, 0 rp * Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.) Weakness Racial Traits: None Other Racial Traits: * Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype. Total: 12 rp[/sblock] [/QUOTE]
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