Pathfinder 1E [OOC] Pathfinder: Giantslayer

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Giantslayer Adventure Path
OOC: :

Player - Character:
Kaodi - giantblood ranger (infiltrator/skirmisher)
Fenris - fey changling rogue
perrinmiller - lesser aasimar oracle
Scotley - demi-pixie arcanist

WAS:
[sblock=Character Sheet][sblock=RACE]Race: Beastman
Type: Humanoid (human) 0 rp
Size: Medium 0 rp
Base Speed: Normal 0 rp
Ability Score Modifiers: Human 0 rp
Languages: Linguist 1 rp
Racial Traits:
Ability Score Racial Traits:
None
Defense Racial Traits:
Natural Armor 2 rp
Feat and Skill Racial Traits:
Flexible bonus feat 4 rp
Skilled 4 rp
Magical Racial Traits:
None
Movement Racial Traits:
None
Offense Racial Traits:
Bite 1 rp
Senses Racial Traits:
None
Weakness Racial Traits:
None
Other Racial Traits:
None

Total: 12 rp[/sblock][sblock=CHARACTER]INFORMATION
Name: Example Character
Player: Tailspinner
Race: Beastman
Class: Fighter
Level: 1
Alignment: Neutral Good
Languages: Common
Deity: None
Size: Medium
Gender: Male
Age: 21
Height: 6'-6"
Weight: 220#
Hair Color: Brown
Eye Color: Blue
Skin Color: Medium

ABILITIES
Str: 16 +3 (5 points, +2 racial)
Dex: 14 +2 (5 points)
Con: 14 +2 (5 points)
Int: 14 +2 (5 points)
Wis: 12 +1 (2 points)
Cha: 12 +1 (2 points)

COMBAT
HP: 13 [d10, +2 Con, +1 FC]
AC: 13 [10 base, +2 Dex, +1 natural]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 11 [10 base, +1 natural]
Init: +6 [2 Dex, +4 feat]
CMB: +4 [1 BAB, +3 Str]
CMD: 16 [10 base, +1 BAB, +3 Str, +2 Dex]
Fortitude: +4 [2 base, +2 Con]
Reflex: +2 [0 base, +2 Dex]
Will: +1 [0 base, +1 Wis]
Speed: 30'

RACIAL
Abilities: +2 Str
Base Speed: 30'
Favored: Fighter (HP)
Natural Armor +1
Bite 1d3
Bonus Feat: Weapon Focus (Bite)
Extra Skill point per level

CLASS: Fighter
Armor/Weapons: All armor and all shields / all simple and martial
Bonus Feat: Power Attack

FEATS
Weapon Focus (Bite) - +1 bonus on attack rolls with bite attack
Power Attack - can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls
Improved Initiative - +4 bonus on Initiative checks

TRAITS
Dwarf Trained - a +1 trait bonus on attack rolls against creatures with the orc subtype.
Armor Expert - reduce ACP by 1 to a minimum of 0 when wearing armor

SKILLS 5 [2 base, +2 Int, +1 human]
Climb +7 (1 rank, +3 CS, +3 Str)
Handle Animal +5 (1 rank, +3 CS, +1 Cha)
Intimidate +5 (1 rank, +3 CS, +1 Cha)
Survival +5 (1 rank, +3 CS, +1 Wis)
Swim +7 (1 rank, +3 CS, +3 Str)[/sblock][/sblock]IS:
[sblock=Character Sheet][sblock=RACE]Race: Beastman
Type: Humanoid (human) 0 rp
Size: Medium 0 rp
Base Speed: Normal 0 rp
Ability Score Modifiers: Human 0 rp (+2 Str)
Languages: Linguist 1 rp
Racial Traits:
Defense Racial Traits:
Natural Armor 2 rp
Feat and Skill Racial Traits:
Flexible bonus feat 4 rp
Skilled 4 rp
Offense Racial Traits:
Bite 1 rp

Total: 12 rp[/sblock][sblock=CHARACTER]INFORMATION
Name: Example Character
Player: Tailspinner
Race: Beastman
Class: Fighter
Level: 1
Alignment: Neutral Good
Languages: Common
Deity: None
Size: Medium
Gender: Male
Age: 21
Height: 6'-6"
Weight: 220#
Hair Color: Brown
Eye Color: Blue
Skin Color: Medium

ABILITIES
Str: 16 +3 (5 points, +2 racial)
Dex: 14 +2 (5 points)
Con: 14 +2 (5 points)
Int: 14 +2 (5 points)
Wis: 12 +1 (2 points)
Cha: 12 +1 (2 points)

COMBAT
HP: 13 [d10, +2 Con, +1 FC]
AC: 23 [10 base, +1 Dex, +1 natural, +7 armor, +4 shield]
AC Touch: 11 [10 base, +1 Dex]
Flatfooted: 22 [10 base, +1 natural, +7 armor, +4 shield]
Init: +6 [2 Dex, +4 feat]
CMB: +4 [1 BAB, +3 Str]
CMD: 16 [10 base, +1 BAB, +3 Str, +2 Dex]
Fortitude: +4 [2 base, +2 Con]
Reflex: +2 [0 base, +2 Dex]
Will: +1 [0 base, +1 Wis]
Speed: 30'

WEAPONS
Longsword: Attack: +4 [1 BAB, +3 Str], Damage: 1d8+3, Crit: 19, Type: S

ARMOR
Banded Mail: AC: +7, MDB +1, ACP: -6
Tower Shield: AC: +4, MDB +2, ACP: -10

RACIAL
Abilities: +2 Str
Base Speed: 30'
Favored: Fighter (HP)
Natural Armor +1
Bite 1d3
Bonus Feat: Weapon Focus (Bite)
Extra Skill point per level

CLASS: Fighter
Armor/Weapons: All armor and all shields / all simple and martial
Bonus Feat: Power Attack

FEATS
Weapon Focus (Bite) - +1 bonus on attack rolls with bite attack
Power Attack - can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls
Improved Initiative - +4 bonus on Initiative checks

TRAITS
Dwarf Trained - a +1 trait bonus on attack rolls against creatures with the orc subtype.
Armor Expert - reduce ACP by 1 to a minimum of 0 when wearing armor

SKILLS 5 [2 base, +2 Int, +1 human]
Acrobatics +2 (0 ranks, +2 Dex)
Appraise +2 (0 ranks, +2 Int)
Bluff +1 (0 ranks, +1 Cha)
Climb +7 (1 rank, +3 CS, +3 Str)
Craft +2 (0 ranks, +2 Int)
Diplomacy +1 (0 ranks, +1 Cha)
Disguise +1 (0 ranks, +1 Cha)
Escape Artist +2 (0 ranks, +2 Dex)
Fly (0 ranks, +2 Dex)
Handle Animal +5 (1 rank, +3 CS, +1 Cha)
Heal +1 (0 ranks, +1 Wis)
Intimidate +5 (1 rank, +3 CS, +1 Cha)
Perception +1 (0 ranks, +1 Wis)
Perform +1 (0 ranks, +1 Cha)
Ride +2 (0 ranks, +2 Dex)
Sense Motive +1 (0 ranks, +1 Wis)
Stealth +2 (0 ranks, +2 Dex)
Survival +5 (1 rank, +3 CS, +1 Wis)
Swim +7 (1 rank, +3 CS, +3 Str)

CARRYING CAPACITY
Light: 76#
Medium: 153#
Heavy: 230#

EQUIPMENT
Explorer's Outfit (0gp, 0#, worn)
Banded Mail (250gp, 35#, worn)
Tower Shield (30gp, 45#, carried)
Longsword (15gp, 4#, belt)
Backpack (2gp, 2#, back)
Waterskin (1gp, 4#, pack)
Flint & Steel (1gp, 0#, pack)
Trail Rations (5sp, 1#, pack)
Bedroll (1sp, 5#, pack)
Whetstone (2cp, 1#, pack)
Torch (1cp, 1#, pack)
Treasure (3sp, 7cp, pack)
Total (300gp, 98#, medium)[/sblock][sblock=APPEARANCE]At least a few lines to describe what your character looks like.[/sblock][sblock=BACKGROUND]At least a paragraph to describe your character's past.[/sblock][sblock=PORTRAIT]A picture for your character.[/sblock][sblock=STAT BLOCK]Example Character
AC: 23 (22 flat-footed, 11 touch)
HP: 13/13
CMB: +4 CMD: 16

Fort: +4 Reflex: +2 Will: +1
Perception: +1 Sense Motive: +1
Initiative: +6

Current Weapon in Hand: Longsword
Current Conditions in Effect: None[/sblock][/sblock]Changes:
RACE block:
Removed Trait headers that have 'None' under them.
CHARACTER block:
Added WEAPONS, ARMOR, CARRYING CAPACITY & EQUIPMENT headers.
Modified AC entries to include armor and shield bonuses.
Added skills that are untrained.
Added APPEARANCE, BACKGROUND, PORTRAIT & STAT BLOCK headers.
Note: Under the STAT BLOCK header, if you plan to use colored text, make the character name that color. For this example I used green.

Once everyone's characters are complete and posted in the Rogues Gallery then we can get started.

RG
IC
 
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Fenris

Adventurer
Thom Millerson
[Sblock=Race]
Fey Changeling
From the earliest times, there have been stories about creatures who come and steal a baby, replacing it with one of their own. No one knows why. Some of these changelings are grotesque, other reflect the beauty of the fey. In any case, they are either seen as dangerous, or as good luck depending upon the local superstitions.

These changelings have some resemblance to elves, but aside from the superficial appearance of ears and a thin build, the resemblance stops. There is something just alien about them. This often leads to persecution in less diverse areas, though in many communities they are welcomes and accepted as a sign of good luck or blessings from the Fey.

Even though they bear the term Fey, they are no actual Fey. Some magical contamination in the Feywild occasionally produces a non-fairie fey. They lack some basic Fey characteristics, notably the resistance to cold iron, but lack much of the innate magic so typical of the Fey. Some of that magic lingers in them, which is good as it aids in their survival. Some scholars think that these are half-fey of some kind. Others that it is due to the shrinking power of the Fey. The Fey, if they know, aren’t telling. But they are aware that these children are not equipped to handle the dangers of the Feywild without the traditional protection that all full Fey children have. This is why scholars think that the Fey bring the children to the Prime Material plane. It is not known if the Fey take a human baby back to the Feywild or, as some scholars claim, they take dead infants before the family knows they are dead and replaces them with their own child. Either way, these Fey changeling are able to be raised in relative safety among humans.

Race: Fey Changeling
Type: Humanoid 0 rp
Size: Medium 0 rp
Base Speed: Normal 0 rp
Ability Score Modifiers: Standard 0 rp
Languages: Standard 0 rp
Racial Traits:
Ability Score Racial Traits: +2 Dex, +2 Int, -2 Con
None
Defense Racial Traits:
Lucky, Lesser 2 RP
Feat and Skill Racial Traits:
Flexible Feat 4 RP
Static Bonus Feat (Weapon Finesse) 2 RP
Magical Racial Traits:
Envoy 1 RP
Spell-like Ability, Lesser Invisibility 1/day 2RP
Movement Racial Traits:
Offense Racial Traits:
Senses Racial Traits:
Low light vision 60 feet 1 RP
Weakness Racial Traits:
None
Other Racial Traits:
None

Total: 12 rp
[/sblock]

[sblock=CHARACTER]
INFORMATION
Name: Thom Millerson
Player: Fenris
Race: Fey Changeling
Class: Rogue
Level: 1
Alignment: Chaotic Good
Languages: Common, Sylvan, Giant, Orc
Deity:
Size: Medium
Gender: Male
Age: 18
Height: 5'-6"
Weight: 130#
Hair Color: Blond
Eye Color: Violet
Skin Color: Pale

ABILITIES
Str: 10 +0 (0 points)
Dex: 18 +4 (10 points, +2 racial)
Con: 10 +0 (2 points -2 racial)
Int: 16 +3 (5 points +2 racial)
Wis: 12 +1 (2 points)
Cha: 14 +2 (5 points)

COMBAT
HP: 9 [d8, +0 Con, +1 FC]
AC: 14 [10 base, +4 Dex, +0 armor]
AC Touch: 14 [10 base, +4 Dex]
Flatfooted: 10 [10 base, +0 armor]
Init: +6 [+4 Dex, +2 Reactionary]
CMB: +0 [0 BAB, +0 Str]
CMD: 14 [10 base, +0 BAB, +0 Str, +4 Dex]
Fortitude: +1 [0 base, +0 Con +1 Race]
Reflex: +7 [2 base, +4 Dex +1 Race]
Will: +3 [0 base, +1 Wis, +1 Race +1 Trait]
Speed: 30'

WEAPON


ARMOR


RACIAL
Abilities: +2 Dex, +2 Int, -2 Con
Base Speed: 30'
Favored: Rogue (HP)
Low Light vision 60 ft.
Flexible Bonus Feat
Envoy (1/day: Comprehend Languages, Detect Magic, Detect Poison, Read Magic)
Bonus Racial Feat: Weapon Finesse
Spell-like Ability: Invisibility once per day (caster level = character level)



CLASS: Rogue
Armor/Weapons: All simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Light armor
Sneak attack: +1d6 if Flank or denied dex
Trapfinding

FEATS
Weapon Finesse (use Dex for to hit)
Combat Expertise
Improved Feint (feint as a move action)


TRAITS
Trunau native: Hopeknife, + 1 Will saves
Reactionary: +2 Initiative


SKILLS 11 [8 base, +3 Int]
Acrobatics +8 (1 rank, +3 CS, +4 Dex)
Bluff +6 (1 rank, +3 CS, +2 Cha)
Climb +4 (1 rank, +3 CS, +0 Str)
Diplomacy +6 (1 rank, +3 CS, +2 Cha)
Disable Device +7 (1 rank, +3 CS, +3 Int)
Escape Artist +8 (1 rank, +3 CS, +4 Dex)
Handle Animal +2 (0 rank, +0 CS, +2 Cha)
Intimidate +2 (0 rank, +0 CS, +2 Cha)
Kn (Local) +7 (1 rank, +3 CS, +3 Int)
Perception +5 (1 rank, +3 CS, +1 Wis)
Ride +4 (0 ranks, +0 CS, +4 Dex)
Sleight of Hand +8 (1 rank, +3 CS, +4 Dex)
Sense Motive +5 (1 rank, +3 CS, +1 Wis)
Stealth +8 (1 rank, +3 CS, +4 Dex)
Swim +0 (0 rank, +0 CS, +0 Str)

CARRYING CAPACITY
Light: 33#
Medium: 166#
Heavy: 100#

EQUIPMENT



Total (?gp, )#, light)

FINANCES: 0 gp

[/sblock]
 
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Aeroboros

First Post
Tyrion Vanderdach

INFORMATION
Name: Tyrion Vanderdach
Player: Aeroboros
Race: Human
Class: Wizard
Level: 1
Alignment: Neutral Good
Languages: Common, Draconic, Dwarven, Elven, Orc, Celestial, Infernal
Deity: Nethys
Size: Medium
Gender: Male
Age: 25
Height: 5'9"
Weight: 142
Hair Color: Grey-Blonde
Eye Color: Blue
Skin Color: Medium

ABILITIES
Str: 7 -2 (-4 points)
Dex: 14 +2 (5 points)
Con: 14 +2 (5 points)
Int: 20 +5 (17 points, +2 racial)
Wis: 11 (1 points)
Cha: 10 (0 points)

COMBAT
HP: 12 (d6, +2 Con, +3 Feat, +1 Favored Class)
AC: 12 [10 base, +2 Dex]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 10 [10 base]
Init: +12 [2 Dex, +4 feat, +4 Familiar, +2 Trait]
CMB: -2 [-2 Str]
CMD: 10 [10 base, -2 Str, +2 Dex]
Fortitude: +2 [0 base, +2 Con]
Reflex: +2 [0 base, +2 Dex]
Will: +2 [2 base, +0 Wis]
Speed: 30'

RACIAL
Abilities: +2 Int
Base Speed: 30'
Favored: Wizard (HP)
Bonus Feat: Improved Initiative
Extra Skill point per level

CLASS: Wizard
Arcane Bond: Familiar (Compsognathus +4 Init)
Arcane School: conjuration, restricted schools are necromancy and abjuration
All cantrips
Protection from Evil
Grease
Color Spray
Silent Image
Sleep
Mount
Unseen Servant
Magic Missile

FEATS
Toughness - +3 hp,
Improved Initiative - +4 bonus on Initiative checks
Scribe Scroll - Can craft scrolls

TRAITS
Artifact Hunter: +1 on Spellcraft checks to identify artifacts, +1 on UMD checks, UMD as a class skill, 51% chance to recognize an artifact
Exile: +2 Init

SKILLS 8 [2 base, +5 Int, +1 human]
Fly +6 (1 rank, +3 CS, +2 dex)
Knowledge (Arcana) +9 (1 rank, +3 CS, +5 int)
Knowledge (Local) +9 (1 rank, +3 CS, +5 int)
Knowledge (Planar) +9 (1 rank, +3 CS, +5 int)
Linguistics +9 (1 rank, +3 CS, +5 int)
Use Magic Device +5 (1 rank, +3 CS, +0 cha, +1 trait)
Perception +1 (1 rank, +0 wis)
Spellcraft +9 (1 rank, +3 CS, +5 int)

I also made a character sheet on myth-weaver here

I could have sworn I changed my skills earlier... Must not have saved :p
 
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Fenris

Adventurer
Yeah you changed it :) Sorry, I was so eager I leaped before I looked. I fixed Thom up according to the new submission guidelines.

Edit:
Tailspinner said:
Fey Damage Resistance and Nimble Attacks are not in the power level of standard.

Ah I get it. Sorry, new rules, and I didn't even consider there was a level in there. Will re-craft.

Edit #2: Ok, should be go to go now.
 
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Daarkstrider

First Post
Here's my paladin. I don't have time to do this all right now, so this sheet will be mostly copypasta'd from the example until sometime tomorrow. I am one of Aeroboros's friends. Tectonavian, the other, should be getting on sometime tomorrow as well. Finally, I assume that Paladin counts as a martial and not divine character?

INFORMATION
Name: Edwin Ulthuan
Player: Daarkstrider
Race: Human
Class: Paladin
Level: 1
Alignment: Lawful Good
Languages: Common
Deity: Iomedae
Size: Medium
Gender: Male
Age: 18
Height: 6'-3"
Weight: 276 lbs
Hair Color: Blonde
Eye Color: Blue
Skin Color: Tan

ABILITIES
Str: 18 +4 (10 points, +2 racial)
Dex: 12 +1 (2 points)
Con: 15 +2 (7 points)
Int: 9 -1 (-1 points)
Wis: 7 -2 (-4 points)
Cha: 16 +3 (10 points)


COMBAT
HP: 13 [d10, +2 Con, +1 FC]
AC: 11 [10 base, +1 Dex]
AC Touch: 11 [10 base, +1 Dex]
Flatfooted: 10 [10 base]
Init: +7 [1 Dex, +4 feat, +2 trait]
CMB: +5 [1 BAB, +4 Str]
CMD: 16 [10 base, +1 BAB, +4 Str, +1 Dex]
Fortitude: +4 [2 base, +2 Con]
Reflex: +1 [0 base, +1 Dex]
Will: +0 [2 base, -2 Wis]
Speed: 30'

RACIAL
Abilities: +2 Str
Base Speed: 30'
Favored: Paladin (HP)
Bonus Feat: Improved Intitative
Extra Skill point per level

CLASS: Paladin
Armor/Weapons: All armor and all shields (-tower) / all simple and martial
Aura of Good
Detect Evil
Smite Evil 1/day

FEATS
Power Attack - can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls
Improved Initiative - +4 bonus on Initiative checks

TRAITS
Reactionary: +2 Initiative
Orphaned By Giants: +1 trait bonus on attack rolls against giants, +2 trait bonus to confirm crits against giants

SKILLS 2 [2 base, -1 Int, +1 human]
Diplomacy +7 (1 rank, +3 CS, +3 cha)
Sense Motive +2 (1 rank, +3 CS, -2 wis)

Edit: If there is already another divine, Tecton and I will be joint-controlling our paladin.
 
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Name: foxy
Race: human
Gender: female
Class: durid
Fc: druid
Domain: plant

Str 10
Dex 14
Con 16
Int 10
Wis 18
Char 10

hp 12
fort 2+2
ref 0+1
will 2+
ac: 10+2 = 12
Trained skills (ranks)

Heal 1
Kowledge nature 1
Perception 1
Survival 1

feats

silent spell
weapon finesse

traits

reactionary: +2 to inish
 
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