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<blockquote data-quote="Mal Malenkirk" data-source="post: 4962538" data-attributes="member: 834"><p>We probably should have common guidelines for what can be bought at a moment's notice (during the adventure as opposed to between adventures)through the stores of the various locations, but most importantly from Daunton.</p><p></p><p>The subject came up in 6 Eagle Down. My spontaneous guideline was no magic items but any one-shot (consumables/potions/Whetsone etc.) items of the heroic tier.</p><p></p><p>The idea being that for a PC to buy a magic item within the hour, it implies that some nearby merchant had it in stock. I dare say the market for +2 flaming sword can't be that extensive that the local swordsmith keep a dozen of those stocked at all times... Never mind the dozens of other types of magic swords that exists, some of which are pretty specific in their intended market (Pact Longsword, anyone?). </p><p></p><p>I figured that if a PC wants to purchase a specific magic item, he either comission it from an enchanter NPC or tracks it down like one would track down a piece of art from a specific artist. All of this is elegantly handled by keeping it behind the scenes and between adventures. PCs can comment on how they acquired their new items at their discretion.</p><p></p><p>On the other hand, it makes more sense for one-shot items to be kept in stock and to be available during an adventure. But to what point? Just how magic heavy is Daunton? Surely buying half a dozen healing potions is easy, but what about half a dozen gem of valor? </p><p></p><p>Our adventures take place in the same locales, after all. It would be jarring for a PC to adventure in Daunton under two DMs and find wildly different ideas of what is commonly available and what isn't.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4962538, member: 834"] We probably should have common guidelines for what can be bought at a moment's notice (during the adventure as opposed to between adventures)through the stores of the various locations, but most importantly from Daunton. The subject came up in 6 Eagle Down. My spontaneous guideline was no magic items but any one-shot (consumables/potions/Whetsone etc.) items of the heroic tier. The idea being that for a PC to buy a magic item within the hour, it implies that some nearby merchant had it in stock. I dare say the market for +2 flaming sword can't be that extensive that the local swordsmith keep a dozen of those stocked at all times... Never mind the dozens of other types of magic swords that exists, some of which are pretty specific in their intended market (Pact Longsword, anyone?). I figured that if a PC wants to purchase a specific magic item, he either comission it from an enchanter NPC or tracks it down like one would track down a piece of art from a specific artist. All of this is elegantly handled by keeping it behind the scenes and between adventures. PCs can comment on how they acquired their new items at their discretion. On the other hand, it makes more sense for one-shot items to be kept in stock and to be available during an adventure. But to what point? Just how magic heavy is Daunton? Surely buying half a dozen healing potions is easy, but what about half a dozen gem of valor? Our adventures take place in the same locales, after all. It would be jarring for a PC to adventure in Daunton under two DMs and find wildly different ideas of what is commonly available and what isn't. [/QUOTE]
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