Let me introduce Paine Windslow, a half-elf warlock
[sblock=Paine Windslow, half-elf warlock]
N Half-elf Warlock
Level 2
Abilities:
STR 8 (-1)
DEX 16 (+3)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 16 (+3)
Size M
Speed 30
AC 15
Init +3
Hit Points: 17 (2d8) [+1d4+4 temporary hp/hour]
Proficiency bonus: +2
Proficiencies: light armor, simple weapons
Saves: WIS, CHA
Skills: Acrobatics, Perception, Intimidation, Deception, Persuasion, Stealth
Tools: thieves’ tools, gaming set (cards)
Languages: Common, Elvish, Deep Speech
Attacks:
staff (as quarterstaff), 1d20+3, 1d6+1 bludgeoning (1d8+1 versatile)
dagger, 1d20+5, 1d4+3 piercing
Eldritch Blast, 1d20+5, 1d10+3 force, range 120 feet
Background (trait): Criminal/highwayman (criminal contact)
Race abilities:
* 60’ darkvision
* advantage on charm saves, immune to magical sleep
Class abilities:
* Pact Magic (2 slots @ level 1/short rest; DC 13, attack +5)
-- cantrips: Eldritch Blast, Minor Illusion
-- spells known: Hex, Unseen Servant, Tasha’s Hideous Laughter
* Patron: Great Old One
-- Awakened mind (communicate telepathically with any creature that understands a language within 30’)
* Invocations:
-- Agonizing blast (add CHA damage to eldritch blast)
-- Fiendish Vigor (cast false life at will) [will be swapped out at level 3]
Skills
+5 (dex) Acrobatics
+1 (wis) Animal Handling
+0 (int) Arcana
-1 (str) Athletics
+5 (cha) Deception
+0 (int) History
+1 (wis) Insight
+5 (cha) Intimidation
+2 (int) Investigation Passive: 10
+1 (wis) Medicine
+0 (int) Nature
+3 (wis) Perception Passive: 13
+3 (cha) Performance
+5(cha) Persuasion
+0 (int) Religion
+3 (dex) Sleight of Hand
+5 (dex) Stealth
+1 (wis) Survival
Characteristics:
Personality: I am constantly surprised at how my life has turned out
Ideal: I want to die for something I believe in
Bond: I left my family for a reason
Flaw: I am openly contemptuous of conventional belief systems
Equipment:
studded leather (45gp, 13 lbs)
staff [arcane focus] (5gp, 4 lbs)
dagger (2gp, 1 lb)
dark traveller’s clothes (2gp, 4 lbs)
backpack (2gp, 5 lbs)
healer’s kit (5gp, 3 lbs)
rations, 10 days (5gp, 20 lbs)
mess kit (2sp, 1 lb)
bedroll (1gp, 7 lbs)
deck of cards (5 sp, -)
pouch (5sp, 1 lb) with 31gp 8sp
total weight: 59 lbs
Carrying capacity: 120 lbs
(assumptions include standard encumbrance, standard starting funds (so 100gp, 4d4 x 10), and no multi classing).
[/sblock]